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auchenai_crypts.h
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/*
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* This file is part of Project SkyFire https://www.projectskyfire.org.
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* See LICENSE.md file for Copyright information
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*/
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#ifndef AUCHENAI_CRYPTS_H_
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#define AUCHENAI_CRYPTS_H_
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#define ACScriptName "instance_auchenai_crypts"
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uint32
const
EncounterCount
= 2;
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enum
DataTypes
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{
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// Encounter States/Boss GUIDs
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DATA_SHIRRAK_THE_DEAD_WATCHER
= 0,
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DATA_EXARCH_MALADAAR
= 1
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};
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enum
CreatureIds
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{
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};
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enum
GameObjectIds
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{
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};
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template
<
class
AI>
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AI*
GetAuchenaiCryptsAI
(
Creature
* creature)
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{
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return
GetInstanceAI<AI>
(creature,
ACScriptName
);
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}
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#endif
// AUCHENAI_CRYPTS_H_
uint32
std::uint32_t uint32
Definition
Define.h:77
GetInstanceAI
AI * GetInstanceAI(T *obj, char const *scriptName)
Definition
InstanceScript.h:232
ACScriptName
#define ACScriptName
Definition
auchenai_crypts.h:9
GetAuchenaiCryptsAI
AI * GetAuchenaiCryptsAI(Creature *creature)
Definition
auchenai_crypts.h:29
DATA_SHIRRAK_THE_DEAD_WATCHER
@ DATA_SHIRRAK_THE_DEAD_WATCHER
Definition
auchenai_crypts.h:16
DATA_EXARCH_MALADAAR
@ DATA_EXARCH_MALADAAR
Definition
auchenai_crypts.h:17
EncounterCount
uint32 const EncounterCount
Definition
baradin_hold.h:15
GameObjectIds
GameObjectIds
Definition
baradin_hold.h:36
CreatureIds
CreatureIds
Definition
baradin_hold.h:25
DataTypes
DataTypes
Definition
baradin_hold.h:18
Creature
Definition
Creature.h:427
src
server
scripts
Outland
Auchindoun
AuchenaiCrypts
auchenai_crypts.h
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