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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Go to the source code of this file.
Macros | |
| #define | ACScriptName "instance_auchenai_crypts" |
Enumerations | |
| enum | CreatureIds |
| enum | DataTypes { DATA_SHIRRAK_THE_DEAD_WATCHER = 0 , DATA_EXARCH_MALADAAR = 1 } |
| enum | GameObjectIds |
Functions | |
| template<class AI> | |
| AI * | GetAuchenaiCryptsAI (Creature *creature) |
Variables | |
| uint32 const | EncounterCount = 2 |
| #define ACScriptName "instance_auchenai_crypts" |
Definition at line 9 of file auchenai_crypts.h.
Referenced by GetAuchenaiCryptsAI(), and instance_auchenai_crypts::instance_auchenai_crypts().
| enum CreatureIds |
Definition at line 20 of file auchenai_crypts.h.
| enum DataTypes |
| Enumerator | |
|---|---|
| DATA_SHIRRAK_THE_DEAD_WATCHER | |
| DATA_EXARCH_MALADAAR | |
Definition at line 13 of file auchenai_crypts.h.
| enum GameObjectIds |
Definition at line 24 of file auchenai_crypts.h.
| AI * GetAuchenaiCryptsAI | ( | Creature * | creature | ) |
Definition at line 29 of file auchenai_crypts.h.
References ACScriptName, and GetInstanceAI().
| uint32 const EncounterCount = 2 |
Definition at line 11 of file auchenai_crypts.h.