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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Go to the source code of this file.
Classes | |
| class | boss_balinda |
| struct | boss_balinda::boss_balindaAI |
| class | npc_water_elemental |
| struct | npc_water_elemental::npc_water_elementalAI |
Enumerations | |
| enum | Creatures { NPC_WATER_ELEMENTAL = 25040 } |
| enum | Spells { SPELL_ARCANE_EXPLOSION = 46608 , SPELL_CONE_OF_COLD = 38384 , SPELL_FIREBALL = 46988 , SPELL_FROSTBOLT = 46987 } |
| enum | WaterElementalSpells { SPELL_WATERBOLT = 46983 } |
| enum | Yells { YELL_AGGRO = 0 , YELL_EVADE = 1 , YELL_SALVATION = 2 } |
Functions | |
| void | AddSC_boss_balinda () |
| enum Creatures |
| Enumerator | |
|---|---|
| NPC_WATER_ELEMENTAL | |
Definition at line 24 of file boss_balinda.cpp.
| enum Spells |
| Enumerator | |
|---|---|
| SPELL_ARCANE_EXPLOSION | |
| SPELL_CONE_OF_COLD | |
| SPELL_FIREBALL | |
| SPELL_FROSTBOLT | |
Definition at line 9 of file boss_balinda.cpp.
| enum WaterElementalSpells |
| Enumerator | |
|---|---|
| SPELL_WATERBOLT | |
Definition at line 29 of file boss_balinda.cpp.
| enum Yells |
| Enumerator | |
|---|---|
| YELL_AGGRO | |
| YELL_EVADE | |
| YELL_SALVATION | |
Definition at line 17 of file boss_balinda.cpp.
| void AddSC_boss_balinda | ( | ) |
Definition at line 193 of file boss_balinda.cpp.
Referenced by AddEasternKingdomsScripts().