Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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boss_baron_geddon.cpp File Reference
#include "ObjectMgr.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "molten_core.h"
Include dependency graph for boss_baron_geddon.cpp:

Go to the source code of this file.

Classes

class  boss_baron_geddon
struct  boss_baron_geddon::boss_baron_geddonAI

Enumerations

enum  Emotes { EMOTE_SERVICE = 0 }
enum  Events { EVENT_INFERNO = 1 , EVENT_IGNITE_MANA = 2 , EVENT_LIVING_BOMB = 3 }
enum  Spells { SPELL_INFERNO = 19695 , SPELL_IGNITE_MANA = 19659 , SPELL_LIVING_BOMB = 20475 , SPELL_ARMAGEDDON = 20479 }

Functions

void AddSC_boss_baron_geddon ()

Enumeration Type Documentation

◆ Emotes

enum Emotes
Enumerator
EMOTE_SERVICE 

Definition at line 18 of file boss_baron_geddon.cpp.

◆ Events

enum Events
Enumerator
EVENT_INFERNO 
EVENT_IGNITE_MANA 
EVENT_LIVING_BOMB 

Definition at line 31 of file boss_baron_geddon.cpp.

◆ Spells

enum Spells
Enumerator
SPELL_INFERNO 
SPELL_IGNITE_MANA 
SPELL_LIVING_BOMB 
SPELL_ARMAGEDDON 

Definition at line 23 of file boss_baron_geddon.cpp.

Function Documentation

◆ AddSC_boss_baron_geddon()

void AddSC_boss_baron_geddon ( )

Definition at line 109 of file boss_baron_geddon.cpp.

Referenced by AddEasternKingdomsScripts().