Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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boss_gatewatcher_ironhand.cpp File Reference
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "mechanar.h"
Include dependency graph for boss_gatewatcher_ironhand.cpp:

Go to the source code of this file.

Classes

class  boss_gatewatcher_iron_hand
struct  boss_gatewatcher_iron_hand::boss_gatewatcher_iron_handAI

Enumerations

enum  Events { EVENT_STREAM_OF_MACHINE_FLUID = 0 , EVENT_JACKHAMMER = 1 , EVENT_SHADOW_POWER = 2 }
enum  Says {
  SAY_AGGRO = 0 , SAY_HAMMER = 1 , SAY_SLAY = 2 , SAY_DEATH = 3 ,
  EMOTE_HAMMER = 4
}
enum  Spells {
  SPELL_SHADOW_POWER = 35322 , H_SPELL_SHADOW_POWER = 39193 , SPELL_HAMMER_PUNCH = 35326 , SPELL_JACKHAMMER = 35327 ,
  H_SPELL_JACKHAMMER = 39194 , SPELL_STREAM_OF_MACHINE_FLUID = 35311
}

Functions

void AddSC_boss_gatewatcher_iron_hand ()

Enumeration Type Documentation

◆ Events

enum Events
Enumerator
EVENT_STREAM_OF_MACHINE_FLUID 
EVENT_JACKHAMMER 
EVENT_SHADOW_POWER 

Definition at line 36 of file boss_gatewatcher_ironhand.cpp.

◆ Says

enum Says
Enumerator
SAY_AGGRO 
SAY_HAMMER 
SAY_SLAY 
SAY_DEATH 
EMOTE_HAMMER 

Definition at line 17 of file boss_gatewatcher_ironhand.cpp.

◆ Spells

enum Spells
Enumerator
SPELL_SHADOW_POWER 
H_SPELL_SHADOW_POWER 
SPELL_HAMMER_PUNCH 
SPELL_JACKHAMMER 
H_SPELL_JACKHAMMER 
SPELL_STREAM_OF_MACHINE_FLUID 

Definition at line 26 of file boss_gatewatcher_ironhand.cpp.

Function Documentation

◆ AddSC_boss_gatewatcher_iron_hand()

void AddSC_boss_gatewatcher_iron_hand ( )

Definition at line 118 of file boss_gatewatcher_ironhand.cpp.

Referenced by AddOutlandScripts().