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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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#include "ScriptMgr.h"#include "ScriptedCreature.h"#include "serpent_shrine.h"#include "Spell.h"#include "Player.h"Go to the source code of this file.
Classes | |
| class | boss_the_lurker_below |
| struct | boss_the_lurker_below::boss_the_lurker_belowAI |
| class | go_strange_pool |
| class | npc_coilfang_ambusher |
| struct | npc_coilfang_ambusher::npc_coilfang_ambusherAI |
Macros | |
| #define | EMOTE_SPOUT "The Lurker Below takes a deep breath." |
| #define | SPOUT_DIST 100 |
Enumerations | |
| enum | Creatures { NPC_COILFANG_GUARDIAN = 21873 , NPC_COILFANG_AMBUSHER = 21865 } |
| enum | Spells { SPELL_SPOUT = 37433 , SPELL_SPOUT_ANIM = 42835 , SPELL_SPOUT_BREATH = 37431 , SPELL_KNOCKBACK = 19813 , SPELL_GEYSER = 37478 , SPELL_WHIRL = 37660 , SPELL_WATERBOLT = 37138 , SPELL_SUBMERGE = 37550 , SPELL_EMERGE = 20568 , SPELL_SPREAD_SHOT = 37790 , SPELL_SHOOT = 37770 , SPELL_ARCINGSMASH = 38761 , SPELL_HAMSTRING = 26211 } |
Functions | |
| void | AddSC_boss_the_lurker_below () |
Variables | |
| float | AddPos [9][3] |
| #define EMOTE_SPOUT "The Lurker Below takes a deep breath." |
Definition at line 46 of file boss_lurker_below.cpp.
Referenced by boss_the_lurker_below::boss_the_lurker_belowAI::UpdateAI().
| #define SPOUT_DIST 100 |
Definition at line 48 of file boss_lurker_below.cpp.
Referenced by boss_the_lurker_below::boss_the_lurker_belowAI::UpdateAI().
| enum Creatures |
| Enumerator | |
|---|---|
| NPC_COILFANG_GUARDIAN | |
| NPC_COILFANG_AMBUSHER | |
Definition at line 40 of file boss_lurker_below.cpp.
| enum Spells |
Definition at line 19 of file boss_lurker_below.cpp.
| void AddSC_boss_the_lurker_below | ( | ) |
Definition at line 437 of file boss_lurker_below.cpp.
Referenced by AddOutlandScripts().
| float AddPos[9][3] |
Definition at line 50 of file boss_lurker_below.cpp.
Referenced by boss_the_lurker_below::boss_the_lurker_belowAI::UpdateAI().