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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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#include <IdleMovementGenerator.h>
Public Member Functions | |
| AssistanceDistractMovementGenerator (uint32 timer) | |
| void | Finalize (Unit *) OVERRIDE |
| MovementGeneratorType | GetMovementGeneratorType () OVERRIDE |
| Public Member Functions inherited from DistractMovementGenerator | |
| DistractMovementGenerator (uint32 timer) | |
| void | Finalize (Unit *) OVERRIDE |
| MovementGeneratorType | GetMovementGeneratorType () OVERRIDE |
| void | Initialize (Unit *) OVERRIDE |
| void | Reset (Unit *owner) OVERRIDE |
| bool | Update (Unit *, uint32) OVERRIDE |
| Public Member Functions inherited from MovementGenerator | |
| virtual bool | GetResetPosition (Unit *, float &, float &, float &) |
| virtual void | unitSpeedChanged () |
| virtual | ~MovementGenerator () |
Definition at line 54 of file IdleMovementGenerator.h.
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inline |
Definition at line 57 of file IdleMovementGenerator.h.
References DistractMovementGenerator::DistractMovementGenerator().
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virtual |
Implements MovementGenerator.
Definition at line 81 of file IdleMovementGenerator.cpp.
References Unit::ClearUnitState(), REACT_AGGRESSIVE, Creature::SetReactState(), Object::ToCreature(), and UNIT_STATE_DISTRACTED.
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inlinevirtual |
Implements MovementGenerator.
Definition at line 60 of file IdleMovementGenerator.h.
References ASSISTANCE_DISTRACT_MOTION_TYPE, and OVERRIDE.