Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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BattlefieldWG Member List

This is the complete list of members for BattlefieldWG, including all inherited members.

AddCapturePoint(BfCapturePoint *cp)Battlefieldinlineprotected
AddOrSetPlayerToCorrectBfGroup(Player *player)Battlefield
AddPlayerToResurrectQueue(uint64 npc_guid, uint64 player_guid)Battlefieldvirtual
AskToLeaveQueue(Player *player)Battlefield
Battlefield()Battlefieldinline
BfCapturePointMap typedefBattlefield
BroadcastPacketToQueue(WorldPacket &data) constBattlefieldprotected
BroadcastPacketToWar(WorldPacket &data) constBattlefieldprotected
BroadcastPacketToZone(WorldPacket &data) constBattlefieldprotected
BrokenWallOrTower(TeamId team)BattlefieldWG
BuildingsInZoneBattlefieldWGprotected
CanFlyIn() constBattlefieldinline
CanInteractWithRelic() constBattlefieldWGinline
CanonListBattlefieldWGprotected
DefenderPortalListBattlefieldWGprotected
DoCompleteOrIncrementAchievement(uint32 achievement, Player *player, uint8 incrementNumber=1)BattlefieldWGvirtual
DoPlaySoundToAll(uint32 SoundID)Battlefield
EndBattle(bool endByTimer)Battlefield
FillInitialWorldStates(WorldStateBuilder &builder)BattlefieldWGvirtual
FindAndRemoveVehicleFromList(Unit *vehicle)BattlefieldWG
GetAttackerTeam() constBattlefieldinline
GetBattleId() constBattlefieldinline
GetCapturePoint(uint32 lowguid) constBattlefieldinlineprotected
GetClosestGraveYard(Player *player)Battlefield
GetCreature(uint64 GUID)Battlefield
GetCreatureEntry(uint32, CreatureData const *data)ZoneScriptinlinevirtual
GetData(uint32 data) constBattlefieldWGvirtual
GetData64(uint32 dataId) constBattlefieldinlinevirtual
GetDefenderTeam() constBattlefieldinline
GetFreeBfRaid(TeamId TeamId)Battlefield
GetGameObject(uint64 GUID)Battlefield
GetGameObjectEntry(uint32, uint32 entry)ZoneScriptinlinevirtual
GetGraveyardById(uint32 id) constBattlefield
GetGraveyardVector()Battlefieldinline
GetGroupPlayer(uint64 guid, TeamId TeamId)Battlefield
GetGUID() constBattlefieldinline
GetOtherTeam(TeamId team)Battlefieldinline
GetRelic()BattlefieldWGinline
GetSpiritGraveyardId(uint32 areaId) constBattlefieldWG
GetTimer() constBattlefieldinline
GetTypeId() constBattlefieldinline
GetZoneId() constBattlefieldinline
HandleKill(Player *killer, Unit *victim)BattlefieldWGvirtual
HandlePlayerEnterZone(Player *player, uint32 zone)Battlefield
HandlePlayerLeaveZone(Player *player, uint32 zone)Battlefield
HasPlayer(Player *player) constBattlefieldprotected
HideNpc(Creature *creature)Battlefield
InitStalker(uint32 entry, float x, float y, float z, float o)Battlefield
InvitePlayersInQueueToWar()Battlefield
InvitePlayersInZoneToQueue()Battlefield
InvitePlayersInZoneToWar()Battlefield
InvitePlayerToQueue(Player *player)Battlefield
InvitePlayerToWar(Player *player)Battlefield
IsEnabled() constBattlefieldinline
IsWarTime() constBattlefieldinline
KeepCreatureBattlefieldWGprotected
KickAfkPlayers()Battlefieldprotected
KickPlayerFromBattlefield(uint64 guid)Battlefield
KickPositionBattlefieldprotected
m_BattleIdBattlefieldprotected
m_BattleTimeBattlefieldprotected
m_capturePointsBattlefieldprotected
m_Data32Battlefieldprotected
m_Data64Battlefieldprotected
m_DefenderTeamBattlefieldprotected
m_GraveyardListBattlefieldprotected
m_GroupsBattlefieldprotected
m_GuidBattlefieldprotected
m_InvitedPlayersBattlefieldprotected
m_isActiveBattlefieldprotected
m_IsEnabledBattlefieldprotected
m_isRelicInteractibleBattlefieldWGprotected
m_KeepGameObjectBattlefieldWGprotected
m_LastResurectTimerBattlefieldprotected
m_MapBattlefieldprotected
m_MapIdBattlefieldprotected
m_MaxPlayerBattlefieldprotected
m_MinLevelBattlefieldprotected
m_MinPlayerBattlefieldprotected
m_NoWarBattleTimeBattlefieldprotected
m_playersBattlefieldprotected
m_PlayersInQueueBattlefieldprotected
m_PlayersInWarBattlefieldprotected
m_PlayersWillBeKickBattlefieldprotected
m_RestartAfterCrashBattlefieldprotected
m_saveTimerBattlefieldWGprotected
m_StartGroupingBattlefieldprotected
m_StartGroupingTimerBattlefieldprotected
m_tenacityStackBattlefieldWGprotected
m_TimeForAcceptInviteBattlefieldprotected
m_TimerBattlefieldprotected
m_titansRelicGUIDBattlefieldWGprotected
m_TypeIdBattlefieldprotected
m_uiKickAfkPlayersTimerBattlefieldprotected
m_uiKickDontAcceptTimerBattlefieldprotected
m_vehiclesBattlefieldWGprotected
m_ZoneIdBattlefieldprotected
OnBattleEnd(bool endByTimer)BattlefieldWGvirtual
OnBattleStart()BattlefieldWGvirtual
OnCreatureCreate(Creature *creature)BattlefieldWGvirtual
OnCreatureRemove(Creature *creature)BattlefieldWGvirtual
OnGameObjectCreate(GameObject *go)BattlefieldWGvirtual
OnGameObjectRemove(GameObject *)ZoneScriptinlinevirtual
OnPlayerEnterZone(Player *player)BattlefieldWGvirtual
OnPlayerJoinWar(Player *player)BattlefieldWGvirtual
OnPlayerLeaveWar(Player *player)BattlefieldWGvirtual
OnPlayerLeaveZone(Player *player)BattlefieldWGvirtual
OnStartGrouping()BattlefieldWGvirtual
OnUnitDeath(Unit *unit)BattlefieldWGvirtual
OutsideCreatureBattlefieldWGprotected
PlayerAcceptInviteToQueue(Player *player)Battlefield
PlayerAcceptInviteToWar(Player *player)Battlefield
ProcessEvent(WorldObject *obj, uint32 eventId)BattlefieldWGvirtual
PromotePlayer(Player *killer)BattlefieldWG
RegisterZone(uint32 zoneid)Battlefieldprotected
RemoveAurasFromPlayer(Player *player)BattlefieldWG
RemovePlayerFromResurrectQueue(uint64 player_guid)Battlefield
SendAreaSpiritHealerQueryOpcode(Player *player, uint64 guid)Battlefield
SendInitWorldStatesTo(Player *player)BattlefieldWG
SendInitWorldStatesToAll()BattlefieldWGvirtual
SendRemoveWorldStates(Player *)Battlefieldinlineprotectedvirtual
SendUpdateWorldState(uint32 field, uint32 value)Battlefield
SendWarningToAllInZone(uint32 entry)Battlefield
SendWarningToPlayer(Player *player, uint32 entry)Battlefield
SetData(uint32 dataId, uint32 value)Battlefieldinlinevirtual
SetData64(uint32 dataId, uint64 value)Battlefieldinlinevirtual
SetDefenderTeam(TeamId team)Battlefieldinline
SetGraveyardNumber(uint32 number)Battlefieldinline
SetRelic(uint64 relicGUID)BattlefieldWGinline
SetRelicInteractible(bool allow)BattlefieldWGinline
SetTimer(uint32 timer)Battlefieldinline
SetupBattlefield()BattlefieldWGvirtual
ShowNpc(Creature *creature, bool aggressive)Battlefield
SpawnCreature(uint32 entry, float x, float y, float z, float o, TeamId team)Battlefield
SpawnCreature(uint32 entry, const Position &pos, TeamId team)Battlefield
SpawnGameObject(uint32 entry, float x, float y, float z, float o)Battlefield
StalkerGuidBattlefieldprotected
StartBattle()Battlefield
TeamApplyBuff(TeamId team, uint32 spellId, uint32 spellId2=0)Battlefield
TeamCastSpell(TeamId team, int32 spellId)Battlefieldprotected
ToggleBattlefield(bool enable)Battlefieldinline
Update(uint32 diff)BattlefieldWGvirtual
UpdateCounterVehicle(bool init)BattlefieldWG
UpdateDamagedTowerCount(TeamId team)BattlefieldWG
UpdateData(uint32 index, int32 pad)Battlefieldinlinevirtual
UpdatedDestroyedTowerCount(TeamId team)BattlefieldWG
UpdateTenacity()BattlefieldWG
UpdateVehicleCountWG()BattlefieldWG
WorkshopsListBattlefieldWGprotected
ZoneScript()ZoneScriptinline
~Battlefield()Battlefieldvirtual
~BattlefieldWG()BattlefieldWG
~ZoneScript()ZoneScriptinlinevirtual