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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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#include <BattlefieldWG.h>
Public Member Functions | |
| void | BrokenWallOrTower (TeamId team) |
| Called when a wall/tower is broken. | |
| bool | CanInteractWithRelic () const |
| Check if players can interact with the relic (Only if the last door has been broken). | |
| void | DoCompleteOrIncrementAchievement (uint32 achievement, Player *player, uint8 incrementNumber=1) |
| void | FillInitialWorldStates (WorldStateBuilder &builder) |
| bool | FindAndRemoveVehicleFromList (Unit *vehicle) |
| uint32 | GetData (uint32 data) const |
| GameObject * | GetRelic () |
| Return pointer to relic object. | |
| uint8 | GetSpiritGraveyardId (uint32 areaId) const |
| void | HandleKill (Player *killer, Unit *victim) |
| Called when a Unit is kill in battlefield zone. | |
| void | OnBattleEnd (bool endByTimer) |
| Called when battle end. | |
| void | OnBattleStart () |
| Called when the battle start. | |
| void | OnCreatureCreate (Creature *creature) |
| Called when a creature is created. | |
| void | OnCreatureRemove (Creature *creature) |
| Called when a creature is removed. | |
| void | OnGameObjectCreate (GameObject *go) |
| Called when a gameobject is created. | |
| void | OnPlayerEnterZone (Player *player) |
| Called when player enters in WG zone. | |
| void | OnPlayerJoinWar (Player *player) |
| Called when player accept invite to join battle. | |
| void | OnPlayerLeaveWar (Player *player) |
| Called when player left the battle. | |
| void | OnPlayerLeaveZone (Player *player) |
| Called when player left the WG zone. | |
| void | OnStartGrouping () |
| Called when grouping starts (15 minutes before battlestart). | |
| void | OnUnitDeath (Unit *unit) |
| void | ProcessEvent (WorldObject *obj, uint32 eventId) |
| void | PromotePlayer (Player *killer) |
| void | RemoveAurasFromPlayer (Player *player) |
| void | SendInitWorldStatesTo (Player *player) |
| void | SendInitWorldStatesToAll () |
| Send all worldstate data to all player in zone. | |
| void | SetRelic (uint64 relicGUID) |
| Define relic object. | |
| void | SetRelicInteractible (bool allow) |
| Define if player can interact with the relic. | |
| bool | SetupBattlefield () |
| Called when battlefield is setup, at server start. | |
| bool | Update (uint32 diff) |
| Called for update battlefield data. | |
| void | UpdateCounterVehicle (bool init) |
| void | UpdateDamagedTowerCount (TeamId team) |
| Called when a tower is damaged. | |
| void | UpdatedDestroyedTowerCount (TeamId team) |
| Called when tower is broken. | |
| void | UpdateTenacity () |
| void | UpdateVehicleCountWG () |
| ~BattlefieldWG () | |
| Public Member Functions inherited from Battlefield | |
| bool | AddOrSetPlayerToCorrectBfGroup (Player *player) |
| Force player to join a battlefield group. | |
| virtual void | AddPlayerToResurrectQueue (uint64 npc_guid, uint64 player_guid) |
| void | AskToLeaveQueue (Player *player) |
| Battlefield () | |
| Constructor. | |
| bool | CanFlyIn () const |
| Return if we can use mount in battlefield. | |
| void | DoPlaySoundToAll (uint32 SoundID) |
| void | EndBattle (bool endByTimer) |
| TeamId | GetAttackerTeam () const |
| uint32 | GetBattleId () const |
| WorldSafeLocsEntry const * | GetClosestGraveYard (Player *player) |
| Creature * | GetCreature (uint64 GUID) |
| virtual uint64 | GetData64 (uint32 dataId) const |
| TeamId | GetDefenderTeam () const |
| Group * | GetFreeBfRaid (TeamIdTeamId TeamIdTeamId) |
| Find a not full battlefield group, if there is no, create one. | |
| GameObject * | GetGameObject (uint64 GUID) |
| BfGraveyard * | GetGraveyardById (uint32 id) const |
| GraveyardVect | GetGraveyardVector () |
| Group * | GetGroupPlayer (uint64 guid, TeamIdTeamId TeamIdTeamId) |
| Return battlefield group where player is. | |
| uint64 | GetGUID () const |
| TeamId | GetOtherTeam (TeamId team) |
| uint32 | GetTimer () const |
| uint32 | GetTypeId () const |
| uint32 | GetZoneId () const |
| void | HandlePlayerEnterZone (Player *player, uint32 zone) |
| Called when player (player) enter in zone. | |
| void | HandlePlayerLeaveZone (Player *player, uint32 zone) |
| Called when player (player) leave the zone. | |
| void | HideNpc (Creature *creature) |
| void | InitStalker (uint32 entry, float x, float y, float z, float o) |
| void | InvitePlayersInQueueToWar () |
| Invite all players in queue to join battle on battle start. | |
| void | InvitePlayersInZoneToQueue () |
| Invite all players in zone to join the queue, called x minutes before battle start in Update(). | |
| void | InvitePlayersInZoneToWar () |
| Invite all players in zone to join battle on battle start. | |
| void | InvitePlayerToQueue (Player *player) |
| void | InvitePlayerToWar (Player *player) |
| bool | IsEnabled () const |
| Return if battlefield is enable. | |
| bool | IsWarTime () const |
| Return true if battle is start, false if battle is not started. | |
| void | KickPlayerFromBattlefield (uint64 guid) |
| Kick player from battlefield and teleport him to kick-point location. | |
| void | PlayerAcceptInviteToQueue (Player *player) |
| void | PlayerAcceptInviteToWar (Player *player) |
| void | RemovePlayerFromResurrectQueue (uint64 player_guid) |
| void | SendAreaSpiritHealerQueryOpcode (Player *player, uint64 guid) |
| void | SendUpdateWorldState (uint32 field, uint32 value) |
| Update data of a worldstate to all players present in zone. | |
| void | SendWarningToAllInZone (uint32 entry) |
| void | SendWarningToPlayer (Player *player, uint32 entry) |
| virtual void | SetData (uint32 dataId, uint32 value) |
| virtual void | SetData64 (uint32 dataId, uint64 value) |
| void | SetDefenderTeam (TeamId team) |
| void | SetGraveyardNumber (uint32 number) |
| void | SetTimer (uint32 timer) |
| void | ShowNpc (Creature *creature, bool aggressive) |
| Creature * | SpawnCreature (uint32 entry, const Position &pos, TeamId team) |
| Creature * | SpawnCreature (uint32 entry, float x, float y, float z, float o, TeamId team) |
| GameObject * | SpawnGameObject (uint32 entry, float x, float y, float z, float o) |
| void | StartBattle () |
| void | TeamApplyBuff (TeamId team, uint32 spellId, uint32 spellId2=0) |
| void | ToggleBattlefield (bool enable) |
| Enable or Disable battlefield. | |
| virtual void | UpdateData (uint32 index, int32 pad) |
| virtual | ~Battlefield () |
| Destructor. | |
| Public Member Functions inherited from ZoneScript | |
| virtual uint32 | GetCreatureEntry (uint32, CreatureData const *data) |
| virtual uint32 | GetGameObjectEntry (uint32, uint32 entry) |
| virtual void | OnGameObjectRemove (GameObject *) |
| ZoneScript () | |
| virtual | ~ZoneScript () |
Additional Inherited Members | |
| Public Types inherited from Battlefield | |
| typedef std::map< uint32, BfCapturePoint * > | BfCapturePointMap |
| typedef of map witch store capturepoint and the associate gameobject entry | |
| Protected Member Functions inherited from Battlefield | |
| void | AddCapturePoint (BfCapturePoint *cp) |
| void | BroadcastPacketToQueue (WorldPacket &data) const |
| void | BroadcastPacketToWar (WorldPacket &data) const |
| void | BroadcastPacketToZone (WorldPacket &data) const |
| BfCapturePoint * | GetCapturePoint (uint32 lowguid) const |
| bool | HasPlayer (Player *player) const |
| void | KickAfkPlayers () |
| void | RegisterZone (uint32 zoneid) |
| virtual void | SendRemoveWorldStates (Player *) |
| void | TeamCastSpell (TeamId team, int32 spellId) |
Definition at line 258 of file BattlefieldWG.h.
| BattlefieldWG::~BattlefieldWG | ( | ) |
Definition at line 29 of file BattlefieldWG.cpp.
References BuildingsInZone, and WorkshopsList.
| void BattlefieldWG::BrokenWallOrTower | ( | TeamId | team | ) |
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Check if players can interact with the relic (Only if the last door has been broken).
Definition at line 378 of file BattlefieldWG.h.
References m_isRelicInteractible.
Referenced by ProcessEvent().
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Reimplemented from Battlefield.
Definition at line 417 of file BattlefieldWG.cpp.
References ACHIEVEMENTS_WIN_WG_100, Player::CompletedAchievement(), and sAchievementMgr.
Referenced by OnBattleEnd(), and UpdatedDestroyedTowerCount().
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Implements Battlefield.
Definition at line 809 of file BattlefieldWG.cpp.
References WorldStateBuilder::AppendState(), BATTLEFIELD_WG_DATA_MAX_VEHICLE_A, BATTLEFIELD_WG_DATA_MAX_VEHICLE_H, BATTLEFIELD_WG_DATA_VEHICLE_A, BATTLEFIELD_WG_DATA_VEHICLE_H, BATTLEFIELD_WG_WORLD_STATE_ACTIVE, BATTLEFIELD_WG_WORLD_STATE_ATTACKER, BATTLEFIELD_WG_WORLD_STATE_DEFENDER, BATTLEFIELD_WG_WORLD_STATE_MAX_VEHICLE_A, BATTLEFIELD_WG_WORLD_STATE_MAX_VEHICLE_H, BATTLEFIELD_WG_WORLD_STATE_SHOW_WORLDSTATE, BATTLEFIELD_WG_WORLD_STATE_VEHICLE_A, BATTLEFIELD_WG_WORLD_STATE_VEHICLE_H, BuildingsInZone, ClockWorldState, Battlefield::GetAttackerTeam(), GetData(), Battlefield::GetDefenderTeam(), Battlefield::IsWarTime(), Battlefield::m_Timer, WorkshopsData, and WorkshopsList.
Referenced by SendInitWorldStatesTo().
| bool BattlefieldWG::FindAndRemoveVehicleFromList | ( | Unit * | vehicle | ) |
Definition at line 651 of file BattlefieldWG.cpp.
References BATTLEFIELD_WG_DATA_VEHICLE_A, BATTLEFIELD_WG_DATA_VEHICLE_H, Object::GetGUID(), m_vehicles, TEAM_HORDE, and Battlefield::UpdateData().
Referenced by OnUnitDeath().
Reimplemented from Battlefield.
Definition at line 790 of file BattlefieldWG.cpp.
References AREA_EASTPARK_WORKSHOP, AREA_THE_BROKEN_TEMPLATE, AREA_THE_SUNKEN_RING, AREA_WESTPARK_WORKSHOP, Battlefield::GetData(), Battlefield::GetGraveyardById(), and GetSpiritGraveyardId().
Referenced by FillInitialWorldStates(), OnCreatureCreate(), OnPlayerJoinWar(), UpdatedDestroyedTowerCount(), and UpdateVehicleCountWG().
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Return pointer to relic object.
Definition at line 372 of file BattlefieldWG.h.
References Battlefield::GetGameObject(), and m_titansRelicGUID.
Referenced by ProcessEvent().
Definition at line 444 of file BattlefieldWG.cpp.
References AREA_EASTPARK_WORKSHOP, AREA_THE_BROKEN_TEMPLATE, AREA_THE_CHILLED_QUAGMIRE, AREA_THE_SUNKEN_RING, AREA_WESTPARK_WORKSHOP, AREA_WINTERGRASP, AREA_WINTERGRASP_FORTRESS, BATTLEFIELD_WG_GY_ALLIANCE, BATTLEFIELD_WG_GY_HORDE, BATTLEFIELD_WG_GY_KEEP, BATTLEFIELD_WG_GY_WORKSHOP_NE, BATTLEFIELD_WG_GY_WORKSHOP_NW, BATTLEFIELD_WG_GY_WORKSHOP_SE, BATTLEFIELD_WG_GY_WORKSHOP_SW, and SF_LOG_ERROR.
Referenced by GetData(), and OnCreatureCreate().
Called when a Unit is kill in battlefield zone.
@todoRecent PvP activity worldstate
Reimplemented from Battlefield.
Definition at line 616 of file BattlefieldWG.cpp.
References Battlefield::GetCreature(), Object::GetEntry(), Battlefield::GetOtherTeam(), Player::GetTeamId(), Object::GetTypeId(), KeepCreature, Battlefield::m_PlayersInWar, PromotePlayer(), sObjectAccessor, and TYPEID_PLAYER.
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Called when battle end.
| endByTimer | : true if battle ended when timer is at 00:00, false if battle ended by clicking on relic |
Reimplemented from Battlefield.
Definition at line 295 of file BattlefieldWG.cpp.
References ACHIEVEMENTS_WIN_WG, ACHIEVEMENTS_WIN_WG_TIMER_10, BATTLEFIELD_WG_GY_HORDE, BATTLEFIELD_WG_TEXT_DEFEND_KEEP, BATTLEFIELD_WG_TEXT_WIN_KEEP, BuildingsInZone, CanonList, DefenderPortalList, DoCompleteOrIncrementAchievement(), GAMEOBJECT_FIELD_FACTION_TEMPLATE, Battlefield::GetAttackerTeam(), Battlefield::GetCreature(), Battlefield::GetDefenderTeam(), Battlefield::GetGameObject(), Battlefield::GetGraveyardById(), Battlefield::GetTimer(), Battlefield::HideNpc(), KeepCreature, Battlefield::m_DefenderTeam, m_KeepGameObject, Battlefield::m_players, Battlefield::m_PlayersInWar, m_titansRelicGUID, m_vehicles, OutsideCreature, RemoveAurasFromPlayer(), RESPAWN_IMMEDIATELY, RESPAWN_ONE_DAY, Battlefield::SendWarningToAllInZone(), Battlefield::ShowNpc(), sObjectAccessor, SPELL_ALLIANCE_CONTROL_PHASE_SHIFT, SPELL_DEFEAT_REWARD, SPELL_ESSENCE_OF_WINTERGRASP, SPELL_HORDE_CONTROL_PHASE_SHIFT, SPELL_VICTORY_REWARD, TEAM_ALLIANCE, TEAM_HORDE, WintergraspFaction, and WorkshopsList.
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Called when the battle start.
Reimplemented from Battlefield.
Definition at line 207 of file BattlefieldWG.cpp.
References BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT, BATTLEFIELD_WG_DATA_BROKEN_TOWER_DEF, BATTLEFIELD_WG_DATA_DAMAGED_TOWER_ATT, BATTLEFIELD_WG_DATA_DAMAGED_TOWER_DEF, BATTLEFIELD_WG_TEXT_START, BuildingsInZone, CanonList, GAMEOBJECT_FIELD_FACTION_TEMPLATE, GAMEOBJECT_FIELD_FLAGS, Battlefield::GetAttackerTeam(), Battlefield::GetCreature(), Battlefield::GetDefenderTeam(), GO_FLAG_IN_USE, GO_WINTERGRASP_TITAN_S_RELIC, Battlefield::m_players, m_titansRelicGUID, SendInitWorldStatesTo(), Battlefield::SendWarningToAllInZone(), SF_LOG_ERROR, Battlefield::ShowNpc(), sObjectAccessor, Battlefield::SpawnGameObject(), UpdateCounterVehicle(), WintergraspFaction, and WorkshopsList.
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Called when a creature is created.
Reimplemented from ZoneScript.
Definition at line 470 of file BattlefieldWG.cpp.
References Unit::AddAura(), BATTLEFIELD_WG_DATA_MAX_VEHICLE_A, BATTLEFIELD_WG_DATA_MAX_VEHICLE_H, BATTLEFIELD_WG_DATA_VEHICLE_A, BATTLEFIELD_WG_DATA_VEHICLE_H, Unit::CastSpell(), Creature::DespawnOrUnsummon(), WorldObject::GetAreaId(), GetData(), Object::GetEntry(), Object::GetGUID(), GetSpiritGraveyardId(), TempSummon::GetSummonerGUID(), Player::GetTeamId(), Battlefield::IsWarTime(), Battlefield::m_GraveyardList, m_vehicles, NPC_DWARVEN_SPIRIT_GUIDE, NPC_TAUNKA_SPIRIT_GUIDE, NPC_WINTERGRASP_CATAPULT, NPC_WINTERGRASP_DEMOLISHER, NPC_WINTERGRASP_SIEGE_ENGINE_ALLIANCE, NPC_WINTERGRASP_SIEGE_ENGINE_HORDE, sObjectAccessor, SPELL_ALLIANCE_FLAG, SPELL_GRAB_PASSENGER, SPELL_HORDE_FLAG, TEAM_ALLIANCE, TEAM_HORDE, Unit::ToTempSummon(), Battlefield::UpdateData(), and UpdateVehicleCountWG().
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Called when a creature is removed.
Reimplemented from ZoneScript.
Definition at line 543 of file BattlefieldWG.cpp.
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Called when a gameobject is created.
Reimplemented from ZoneScript.
Definition at line 576 of file BattlefieldWG.cpp.
References Battlefield::AddCapturePoint(), BATTLEFIELD_WG_WORKSHOP_NE, BATTLEFIELD_WG_WORKSHOP_NW, BATTLEFIELD_WG_WORKSHOP_SE, BATTLEFIELD_WG_WORKSHOP_SW, Battlefield::GetAttackerTeam(), Object::GetEntry(), GO_WINTERGRASP_FACTORY_BANNER_NE, GO_WINTERGRASP_FACTORY_BANNER_NW, GO_WINTERGRASP_FACTORY_BANNER_SE, GO_WINTERGRASP_FACTORY_BANNER_SW, WintergraspCapturePoint::LinkToWorkshop(), BfCapturePoint::SetCapturePointData(), and WorkshopsList.
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Called when player enters in WG zone.
| player | : Player who enters the zone |
Reimplemented from Battlefield.
Definition at line 780 of file BattlefieldWG.cpp.
References Unit::AddAura(), Battlefield::m_DefenderTeam, Battlefield::m_isActive, RemoveAurasFromPlayer(), SendInitWorldStatesTo(), SPELL_ALLIANCE_CONTROL_PHASE_SHIFT, SPELL_HORDE_CONTROL_PHASE_SHIFT, and TEAM_HORDE.
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Called when player accept invite to join battle.
| player | Player who accepted invite |
Reimplemented from Battlefield.
Definition at line 718 of file BattlefieldWG.cpp.
References BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT, Unit::CastSpell(), Battlefield::GetAttackerTeam(), GetData(), Battlefield::GetDefenderTeam(), Player::GetTeamId(), WorldObject::GetZoneId(), Battlefield::m_ZoneId, RemoveAurasFromPlayer(), SendInitWorldStatesTo(), Unit::SetAuraStack(), SPELL_RECRUIT, SPELL_TOWER_CONTROL, TEAM_HORDE, Player::TeleportTo(), and UpdateTenacity().
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Called when player left the battle.
| player | : Player who left the battle |
Reimplemented from Battlefield.
Definition at line 752 of file BattlefieldWG.cpp.
References Player::GetSession(), Unit::GetVehicleCreatureBase(), WorldSession::PlayerLogout(), Unit::RemoveAurasDueToSpell(), RemoveAurasFromPlayer(), SPELL_ALLIANCE_CONTROL_PHASE_SHIFT, SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT, SPELL_HORDE_CONTROL_PHASE_SHIFT, and SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT.
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Called when player left the WG zone.
| player | : Player who left the zone |
Reimplemented from Battlefield.
Definition at line 769 of file BattlefieldWG.cpp.
References Battlefield::m_isActive, Unit::RemoveAurasDueToSpell(), RemoveAurasFromPlayer(), SPELL_ALLIANCE_CONTROL_PHASE_SHIFT, SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT, SPELL_HORDE_CONTROL_PHASE_SHIFT, and SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT.
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Called when grouping starts (15 minutes before battlestart).
Reimplemented from Battlefield.
Definition at line 439 of file BattlefieldWG.cpp.
References BATTLEFIELD_WG_TEXT_WILL_START, and Battlefield::SendWarningToAllInZone().
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Reimplemented from ZoneScript.
Definition at line 668 of file BattlefieldWG.cpp.
References FindAndRemoveVehicleFromList(), Unit::IsVehicle(), Battlefield::IsWarTime(), and UpdateVehicleCountWG().
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Reimplemented from ZoneScript.
Definition at line 900 of file BattlefieldWG.cpp.
References BuildingsInZone, CanInteractWithRelic(), Battlefield::EndBattle(), Object::GetEntry(), Battlefield::GetGameObject(), GetRelic(), GO_WINTERGRASP_TITAN_S_RELIC, Battlefield::IsWarTime(), RESPAWN_IMMEDIATELY, and Object::ToGameObject().
| void BattlefieldWG::PromotePlayer | ( | Player * | killer | ) |
Definition at line 677 of file BattlefieldWG.cpp.
References BATTLEFIELD_WG_TEXT_FIRSTRANK, BATTLEFIELD_WG_TEXT_SECONDRANK, Unit::CastSpell(), Unit::GetAura(), Battlefield::m_isActive, Unit::RemoveAura(), Battlefield::SendWarningToPlayer(), SPELL_CORPORAL, SPELL_LIEUTENANT, and SPELL_RECRUIT.
Referenced by HandleKill().
| void BattlefieldWG::RemoveAurasFromPlayer | ( | Player * | player | ) |
Definition at line 706 of file BattlefieldWG.cpp.
References Unit::RemoveAurasDueToSpell(), SPELL_CORPORAL, SPELL_ESSENCE_OF_WINTERGRASP, SPELL_LIEUTENANT, SPELL_RECRUIT, SPELL_SPIRITUAL_IMMUNITY, SPELL_TENACITY, SPELL_TOWER_CONTROL, and SPELL_WINTERGRASP_RESTRICTED_FLIGHT_AREA.
Referenced by OnBattleEnd(), OnPlayerEnterZone(), OnPlayerJoinWar(), OnPlayerLeaveWar(), and OnPlayerLeaveZone().
| void BattlefieldWG::SendInitWorldStatesTo | ( | Player * | player | ) |
Definition at line 832 of file BattlefieldWG.cpp.
References FillInitialWorldStates(), Player::GetSession(), Battlefield::m_MapId, Battlefield::m_ZoneId, and WorldStateBuilder::SendPacket().
Referenced by OnBattleStart(), OnPlayerEnterZone(), OnPlayerJoinWar(), and SendInitWorldStatesToAll().
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Send all worldstate data to all player in zone.
Implements Battlefield.
Definition at line 839 of file BattlefieldWG.cpp.
References Battlefield::m_players, SendInitWorldStatesTo(), and sObjectAccessor.
Referenced by UpdatedDestroyedTowerCount().
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Define if player can interact with the relic.
Definition at line 381 of file BattlefieldWG.h.
References m_isRelicInteractible.
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Called when battlefield is setup, at server start.
Reimplemented from Battlefield.
Definition at line 38 of file BattlefieldWG.cpp.
References BATTLEFIELD_BATTLEID_WG, BATTLEFIELD_WG, BATTLEFIELD_WG_DATA_MAX, BATTLEFIELD_WG_GRAVEYARD_MAX, BATTLEFIELD_WG_MAPID, BATTLEFIELD_WG_NPC_STALKER, BATTLEFIELD_WG_WORKSHOP_KEEP_WEST, BATTLEFIELD_WG_WORLD_STATE_ACTIVE, BATTLEFIELD_WG_WORLD_STATE_DEFENDER, BATTLEFIELD_WG_ZONEID, BuildingsInZone, CanonList, ClockWorldState, CONFIG_WINTERGRASP_BATTLETIME, CONFIG_WINTERGRASP_ENABLE, CONFIG_WINTERGRASP_NOBATTLETIME, CONFIG_WINTERGRASP_PLR_MAX, CONFIG_WINTERGRASP_PLR_MIN, CONFIG_WINTERGRASP_PLR_MIN_LVL, CONFIG_WINTERGRASP_RESTART_AFTER_CRASH, DefenderPortalList, GAMEOBJECT_FIELD_FACTION_TEMPLATE, Battlefield::GetAttackerTeam(), Battlefield::GetCreature(), Battlefield::GetDefenderTeam(), WGWorkshop::GiveControlTo(), GO_DESTRUCTIBLE_DESTROYED, GO_WINTERGRASP_VAULT_GATE, Battlefield::HideNpc(), IN_MILLISECONDS, BfWGGameObjectBuilding::Init(), BfGraveyard::Initialize(), Battlefield::InitStalker(), Battlefield::IsEnabled(), KeepCreature, Battlefield::KickPosition, Battlefield::m_BattleId, Battlefield::m_BattleTime, Battlefield::m_Data32, Battlefield::m_DefenderTeam, Battlefield::m_GraveyardList, Battlefield::m_isActive, Battlefield::m_IsEnabled, Battlefield::m_Map, Battlefield::m_MapId, Battlefield::m_MaxPlayer, Battlefield::m_MinLevel, Battlefield::m_MinPlayer, Battlefield::m_NoWarBattleTime, Battlefield::m_RestartAfterCrash, m_saveTimer, Battlefield::m_StartGrouping, Battlefield::m_StartGroupingTimer, m_tenacityStack, Battlefield::m_TimeForAcceptInvite, Battlefield::m_Timer, Battlefield::m_TypeId, Battlefield::m_ZoneId, MINUTE, NPC_WINTERGRASP_TOWER_CANNON, OutsideCreature, Battlefield::RegisterZone(), Battlefield::SetGraveyardNumber(), BfGraveyardWG::SetTextId(), sMapMgr, Battlefield::SpawnCreature(), Battlefield::SpawnGameObject(), sWorld, TEAM_ALLIANCE, TEAM_HORDE, TEAM_NEUTRAL, UpdateCounterVehicle(), WG_MAX_KEEP_NPC, WG_MAX_OBJ, WG_MAX_OUTSIDE_NPC, WG_MAX_TELEPORTER, WG_MAX_TURRET, WG_MAX_WORKSHOP, WG_OUTSIDE_ALLIANCE_NPC, WGGameObjectBuilding, WGGraveYard, WGKeepNPC, WGOutsideNPC, WGPortalDefenderData, WGTurret, WintergraspFaction, WintergraspStalkerPos, and WorkshopsList.
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Called for update battlefield data.
| diff | : time elapsed since the last call (in ms) |
Reimplemented from Battlefield.
Definition at line 191 of file BattlefieldWG.cpp.
References BATTLEFIELD_WG_WORLD_STATE_ACTIVE, BATTLEFIELD_WG_WORLD_STATE_DEFENDER, ClockWorldState, IN_MILLISECONDS, Battlefield::m_DefenderTeam, Battlefield::m_isActive, m_saveTimer, Battlefield::m_Timer, sWorld, and Battlefield::Update().
| void BattlefieldWG::UpdateCounterVehicle | ( | bool | init | ) |
Definition at line 271 of file BattlefieldWG.cpp.
References BATTLEFIELD_WG_DATA_MAX_VEHICLE_A, BATTLEFIELD_WG_DATA_MAX_VEHICLE_H, BATTLEFIELD_WG_DATA_VEHICLE_A, BATTLEFIELD_WG_DATA_VEHICLE_H, TEAM_ALLIANCE, TEAM_HORDE, Battlefield::UpdateData(), UpdateVehicleCountWG(), and WorkshopsList.
Referenced by OnBattleStart(), and SetupBattlefield().
| void BattlefieldWG::UpdateDamagedTowerCount | ( | TeamId | team | ) |
Called when a tower is damaged.
Definition at line 939 of file BattlefieldWG.cpp.
References BATTLEFIELD_WG_DATA_DAMAGED_TOWER_ATT, BATTLEFIELD_WG_DATA_DAMAGED_TOWER_DEF, Battlefield::GetAttackerTeam(), and Battlefield::UpdateData().
| void BattlefieldWG::UpdatedDestroyedTowerCount | ( | TeamId | team | ) |
Called when tower is broken.
Definition at line 861 of file BattlefieldWG.cpp.
References ACHIEVEMENTS_WG_TOWER_DESTROY, BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT, BATTLEFIELD_WG_DATA_BROKEN_TOWER_DEF, BATTLEFIELD_WG_DATA_DAMAGED_TOWER_ATT, BATTLEFIELD_WG_DATA_DAMAGED_TOWER_DEF, DoCompleteOrIncrementAchievement(), Battlefield::GetAttackerTeam(), GetData(), Battlefield::GetDefenderTeam(), Battlefield::m_PlayersInWar, Battlefield::m_Timer, SendInitWorldStatesToAll(), sObjectAccessor, SPELL_TOWER_CONTROL, and Battlefield::UpdateData().
| void BattlefieldWG::UpdateTenacity | ( | ) |
Definition at line 956 of file BattlefieldWG.cpp.
References Battlefield::GetCreature(), Battlefield::m_MinLevel, Battlefield::m_players, Battlefield::m_PlayersInWar, m_tenacityStack, m_vehicles, sObjectAccessor, SPELL_GREAT_HONOR, SPELL_GREATER_HONOR, SPELL_GREATEST_HONOR, SPELL_TENACITY, SPELL_TENACITY_VEHICLE, TEAM_ALLIANCE, TEAM_HORDE, and TEAM_NEUTRAL.
Referenced by OnPlayerJoinWar().
| void BattlefieldWG::UpdateVehicleCountWG | ( | ) |
Definition at line 948 of file BattlefieldWG.cpp.
References BATTLEFIELD_WG_DATA_MAX_VEHICLE_A, BATTLEFIELD_WG_DATA_MAX_VEHICLE_H, BATTLEFIELD_WG_DATA_VEHICLE_A, BATTLEFIELD_WG_DATA_VEHICLE_H, BATTLEFIELD_WG_WORLD_STATE_MAX_VEHICLE_A, BATTLEFIELD_WG_WORLD_STATE_MAX_VEHICLE_H, BATTLEFIELD_WG_WORLD_STATE_VEHICLE_A, BATTLEFIELD_WG_WORLD_STATE_VEHICLE_H, GetData(), and Battlefield::SendUpdateWorldState().
Referenced by OnCreatureCreate(), OnUnitDeath(), and UpdateCounterVehicle().
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Definition at line 411 of file BattlefieldWG.h.
Referenced by FillInitialWorldStates(), OnBattleEnd(), OnBattleStart(), ProcessEvent(), SetupBattlefield(), and ~BattlefieldWG().
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Definition at line 414 of file BattlefieldWG.h.
Referenced by OnBattleEnd(), OnBattleStart(), and SetupBattlefield().
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Definition at line 409 of file BattlefieldWG.h.
Referenced by OnBattleEnd(), and SetupBattlefield().
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Definition at line 415 of file BattlefieldWG.h.
Referenced by HandleKill(), OnBattleEnd(), and SetupBattlefield().
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Definition at line 405 of file BattlefieldWG.h.
Referenced by CanInteractWithRelic(), and SetRelicInteractible().
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Definition at line 410 of file BattlefieldWG.h.
Referenced by OnBattleEnd().
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Definition at line 419 of file BattlefieldWG.h.
Referenced by SetupBattlefield(), and Update().
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Definition at line 418 of file BattlefieldWG.h.
Referenced by SetupBattlefield(), and UpdateTenacity().
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Definition at line 421 of file BattlefieldWG.h.
Referenced by GetRelic(), OnBattleEnd(), OnBattleStart(), and SetRelic().
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Definition at line 413 of file BattlefieldWG.h.
Referenced by FindAndRemoveVehicleFromList(), OnBattleEnd(), OnCreatureCreate(), and UpdateTenacity().
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Definition at line 416 of file BattlefieldWG.h.
Referenced by OnBattleEnd(), and SetupBattlefield().
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Definition at line 407 of file BattlefieldWG.h.
Referenced by FillInitialWorldStates(), OnBattleEnd(), OnBattleStart(), OnGameObjectCreate(), SetupBattlefield(), UpdateCounterVehicle(), and ~BattlefieldWG().