Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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BattlegroundMapScript Class Reference

#include <ScriptMgr.h>

Inheritance diagram for BattlegroundMapScript:
Collaboration diagram for BattlegroundMapScript:

Protected Member Functions

 BattlegroundMapScript (const char *name, uint32 mapId)
Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
virtual ~ScriptObject ()
Protected Member Functions inherited from MapScript< BattlegroundMap >
 MapScript (uint32 mapId)
Protected Member Functions inherited from UpdatableScript< BattlegroundMap >
 UpdatableScript ()
virtual ~UpdatableScript ()

Additional Inherited Members

Public Member Functions inherited from ScriptObject
const std::string & GetName () const
virtual bool IsDatabaseBound () const
Public Member Functions inherited from MapScript< BattlegroundMap >
MapEntry const * GetEntry ()
virtual void OnCreate (BattlegroundMap *)
virtual void OnDestroy (BattlegroundMap *)
virtual void OnLoadGridMap (BattlegroundMap *, GridMap *, uint32, uint32)
virtual void OnPlayerEnter (BattlegroundMap *, Player *)
virtual void OnPlayerLeave (BattlegroundMap *, Player *)
virtual void OnUnloadGridMap (BattlegroundMap *, GridMap *, uint32, uint32)
Public Member Functions inherited from UpdatableScript< BattlegroundMap >
virtual void OnUpdate (BattlegroundMap *, uint32)

Detailed Description

Definition at line 326 of file ScriptMgr.h.

Constructor & Destructor Documentation

◆ BattlegroundMapScript()

BattlegroundMapScript::BattlegroundMapScript ( const char * name,
uint32 mapId )
protected

The documentation for this class was generated from the following files: