|
Project SkyFire Core
SkyFire 5.4.8 server core API documentation
|
This is the complete list of members for BfGraveyardWG, including all inherited members.
| AddPlayer(uint64 player_guid) | BfGraveyard | |
| BfGraveyard(Battlefield *Bf) | BfGraveyard | inline |
| BfGraveyardWG(BattlefieldWG *Bf) | BfGraveyardWG | |
| GetControlTeamId() const | BfGraveyard | inline |
| GetDistance(Player *player) | BfGraveyard | |
| GetGraveyardId() const | BfGraveyard | inline |
| GetTextId() const | BfGraveyardWG | inline |
| GiveControlTo(TeamId team) | BfGraveyard | |
| HasNpc(uint64 guid) | BfGraveyard | |
| HasPlayer(uint64 guid) | BfGraveyard | inline |
| Initialize(TeamId startcontrol, uint32 gy) | BfGraveyard | |
| m_Bf | BfGraveyard | protected |
| m_ControlTeam | BfGraveyard | protected |
| m_GossipTextId | BfGraveyardWG | protected |
| m_GraveyardId | BfGraveyard | protected |
| m_ResurrectQueue | BfGraveyard | protected |
| m_SpiritGuide | BfGraveyard | protected |
| RelocateDeadPlayers() | BfGraveyard | |
| RemovePlayer(uint64 player_guid) | BfGraveyard | |
| Resurrect() | BfGraveyard | |
| SetSpirit(Creature *spirit, TeamId team) | BfGraveyard | |
| SetTextId(int32 textid) | BfGraveyardWG | inline |
| ~BfGraveyard() | BfGraveyard | inlinevirtual |