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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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#include <BattlefieldWG.h>
Public Member Functions | |
| BfGraveyardWG (BattlefieldWG *Bf) | |
| int32 | GetTextId () const |
| void | SetTextId (int32 textid) |
| Public Member Functions inherited from BfGraveyard | |
| void | AddPlayer (uint64 player_guid) |
| BfGraveyard (Battlefield *Bf) | |
| TeamId | GetControlTeamId () const |
| float | GetDistance (Player *player) |
| uint32 | GetGraveyardId () const |
| void | GiveControlTo (TeamId team) |
| bool | HasNpc (uint64 guid) |
| bool | HasPlayer (uint64 guid) |
| void | Initialize (TeamId startcontrol, uint32 gy) |
| void | RelocateDeadPlayers () |
| void | RemovePlayer (uint64 player_guid) |
| void | Resurrect () |
| void | SetSpirit (Creature *spirit, TeamId team) |
| virtual | ~BfGraveyard () |
Protected Attributes | |
| int32 | m_GossipTextId |
| Protected Attributes inherited from BfGraveyard | |
| Battlefield * | m_Bf |
| TeamId | m_ControlTeam |
| uint32 | m_GraveyardId |
| GuidSet | m_ResurrectQueue |
| uint64 | m_SpiritGuide [2] = {} |
Definition at line 137 of file BattlefieldWG.h.
| BfGraveyardWG::BfGraveyardWG | ( | BattlefieldWG * | Bf | ) |
Definition at line 1044 of file BattlefieldWG.cpp.
References BfGraveyard::BfGraveyard(), and BfGraveyard::m_Bf.
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inline |
Definition at line 143 of file BattlefieldWG.h.
References m_GossipTextId.
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inline |
Definition at line 142 of file BattlefieldWG.h.
References m_GossipTextId.
Referenced by BattlefieldWG::SetupBattlefield().
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protected |
Definition at line 145 of file BattlefieldWG.h.
Referenced by GetTextId(), and SetTextId().