|
Project SkyFire Core
SkyFire 5.4.8 server core API documentation
|
#include <DynamicObject.h>
Public Member Functions | |
| void | AddToWorld () OVERRIDE |
| void | BindToCaster () |
| bool | CreateDynamicObject (uint32 guidlow, Unit *caster, SpellInfo const *spell, Position const &pos, float radius, DynamicObjectType type) |
| void | Delay (int32 delaytime) |
| DynamicObject (bool isWorldObject) | |
| Unit * | GetCaster () const |
| uint64 | GetCasterGUID () const |
| int32 | GetDuration () const |
| float | GetRadius () const |
| uint32 | GetSpellId () const |
| void | Remove () |
| void | RemoveAura () |
| void | RemoveCasterViewpoint () |
| void | RemoveFromWorld () OVERRIDE |
| void | SetAura (Aura *aura) |
| void | SetCasterViewpoint () |
| void | SetDuration (int32 newDuration) |
| void | UnbindFromCaster () |
| void | Update (uint32 p_time) OVERRIDE |
| ~DynamicObject () | |
| Public Member Functions inherited from WorldObject | |
| void | _Create (uint32 guidlow, HighGuid guidhigh, uint32 phaseMask) |
| void | AddObjectToRemoveList () |
| void | AddToNotify (uint16 f) |
| void | BuildUpdate (UpdateDataMapType &) |
| bool | CanSeeOrDetect (WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false) const |
| virtual void | CleanupsBeforeDelete (bool finalCleanup=true) |
| void | ClearPhases (bool update=false) |
| void | DestroyForNearbyPlayers () |
| Map * | FindMap () const |
| Creature * | FindNearestCreature (uint32 entry, float range, bool alive=true) const |
| GameObject * | FindNearestGameObject (uint32 entry, float range) const |
| GameObject * | FindNearestGameObjectOfType (GameobjectTypes type, float range) const |
| uint32 | GetAreaId () const |
| Map const * | GetBaseMap () const |
| void | GetClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float angle=0) const |
| void | GetContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const |
| void | GetCreatureListWithEntryInGrid (std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const |
| float | GetDistance (float x, float y, float z) const |
| float | GetDistance (Position const &pos) const |
| float | GetDistance (WorldObject const *obj) const |
| float | GetDistance2d (float x, float y) const |
| float | GetDistance2d (WorldObject const *obj) const |
| bool | GetDistanceOrder (WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) const |
| float | GetDistanceZ (WorldObject const *obj) const |
| void | GetFirstCollisionPosition (Position &pos, float dist, float angle) |
| void | GetGameObjectListWithEntryInGrid (std::list< GameObject * > &lList, uint32 uiEntry, float fMaxSearchRange) const |
| float | GetGridActivationRange () const |
| uint32 | GetInstanceId () const |
| InstanceScript * | GetInstanceScript () |
| virtual uint8 | getLevelForTarget (WorldObject const *) const |
| Map * | GetMap () const |
| std::string const & | GetName () const |
| virtual std::string const & | GetNameForLocaleIdx (LocaleConstant) const |
| void | GetNearPoint (WorldObject const *searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle) const |
| void | GetNearPoint2D (float &x, float &y, float distance, float absAngle) const |
| void | GetNearPosition (Position &pos, float dist, float angle) |
| uint16 | GetNotifyFlags () const |
| float | GetObjectSize () const |
| uint32 | GetPhaseMask () const |
| std::set< uint32 > const & | GetPhases () const |
| void | GetPlayerListInGrid (std::list< Player * > &lList, float fMaxSearchRange) const |
| void | GetRandomNearPosition (Position &pos, float radius) |
| void | GetRandomPoint (Position const &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const |
| void | GetRandomPoint (Position const &srcPos, float distance, Position &pos) const |
| float | GetSightRange (WorldObject const *target=NULL) const |
| virtual float | GetStationaryO () const |
| virtual float | GetStationaryX () const |
| virtual float | GetStationaryY () const |
| virtual float | GetStationaryZ () const |
| std::set< uint32 > const & | GetTerrainSwaps () const |
| virtual uint64 | GetTransGUID () const |
| float | GetTransOffsetO () const |
| float | GetTransOffsetX () const |
| float | GetTransOffsetY () const |
| float | GetTransOffsetZ () const |
| Transport * | GetTransport () const |
| int8 | GetTransSeat () const |
| uint32 | GetTransTime () const |
| float | GetVisibilityRange () const |
| std::set< uint32 > const & | GetWorldMapSwaps () const |
| void | GetZoneAndAreaId (uint32 &zoneid, uint32 &areaid) const |
| uint32 | GetZoneId () const |
| ZoneScript * | GetZoneScript () const |
| bool | HasPhaseList (uint32 phase) |
| bool | InSamePhase (uint32 phasemask) const |
| bool | InSamePhase (WorldObject const *obj) const |
| bool | isActiveObject () const |
| bool | isInBack (WorldObject const *target, float arc=M_PI) const |
| bool | IsInBetween (WorldObject const *obj1, WorldObject const *obj2, float size=0) const |
| bool | isInFront (WorldObject const *target, float arc=M_PI) const |
| bool | IsInMap (WorldObject const *obj) const |
| bool | IsInRange (WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const |
| bool | IsInRange2d (float x, float y, float minRange, float maxRange) const |
| bool | IsInRange3d (float x, float y, float z, float minRange, float maxRange) const |
| bool | isNeedNotify (uint16 f) const |
| bool | IsPermanentWorldObject () const |
| bool | IsPhased (uint32 phase) const |
| bool | IsPhased (WorldObject const *obj) const |
| bool | IsSelfOrInSameMap (WorldObject const *obj) const |
| bool | IsTerrainSwaped (uint32 terrainSwap) const |
| bool | IsWithinDist (WorldObject const *obj, float dist2compare, bool is3D=true) const |
| bool | IsWithinDist2d (float x, float y, float dist) const |
| bool | IsWithinDist2d (Position const *pos, float dist) const |
| bool | IsWithinDist3d (float x, float y, float z, float dist) const |
| bool | IsWithinDist3d (Position const *pos, float dist) const |
| bool | IsWithinDistInMap (WorldObject const *obj, float dist2compare, bool is3D=true) const |
| bool | IsWithinLOS (float x, float y, float z) const |
| bool | IsWithinLOSInMap (WorldObject const *obj) const |
| bool | IsWorldObject () const |
| void | MonsterSay (const char *text, Language language, WorldObject const *target) |
| void | MonsterSay (int32 textId, Language language, WorldObject const *target) |
| void | MonsterTextEmote (const char *text, WorldObject const *target, bool IsBossEmote=false) |
| void | MonsterTextEmote (int32 textId, WorldObject const *target, bool IsBossEmote=false) |
| void | MonsterWhisper (const char *text, Player const *target, bool IsBossWhisper=false) |
| void | MonsterWhisper (int32 textId, Player const *target, bool IsBossWhisper=false) |
| void | MonsterYell (const char *text, Language language, WorldObject const *target) |
| void | MonsterYell (int32 textId, Language language, WorldObject const *target) |
| void | MovePosition (Position &pos, float dist, float angle) |
| void | MovePositionToFirstCollision (Position &pos, float dist, float angle) |
| bool | NotifyExecuted (uint16 f) const |
| void | PlayDirectSound (uint32 sound_id, Player *target=NULL) |
| void | PlayDistanceSound (uint32 sound_id, Player *target) |
| void | RebuildTerrainSwaps () |
| void | RebuildWorldMapAreaSwaps () |
| void | ResetAllNotifies () |
| virtual void | ResetMap () |
| virtual void | SaveRespawnTime () |
| virtual void | SendMessageToSet (WorldPacket *data, bool self) |
| virtual void | SendMessageToSet (WorldPacket *data, Player const *skipped_rcvr) |
| virtual void | SendMessageToSetInRange (WorldPacket *data, float dist, bool self) |
| void | SendObjectDeSpawnAnim (uint64 guid) |
| void | SendPlaySound (uint32 SoundSound, bool OnlySelf) |
| void | setActive (bool isActiveObject) |
| virtual void | SetMap (Map *map) |
| void | SetName (std::string const &newname) |
| void | SetNotified (uint16 f) |
| virtual bool | SetPhased (uint32 id, bool update, bool apply) |
| virtual void | SetPhaseMask (uint32 newPhaseMask, bool update) |
| void | SetTransport (Transport *t) |
| void | SetWorldObject (bool apply) |
| void | SetZoneScript () |
| TempSummon * | SummonCreature (uint32 id, float x, float y, float z, float ang=0, TempSummonType spwtype=TempSummonType::TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0) const |
| TempSummon * | SummonCreature (uint32 id, Position const &pos, TempSummonType spwtype=TempSummonType::TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const |
| void | SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=NULL) |
| GameObject * | SummonGameObject (uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime) |
| Creature * | SummonTrigger (float x, float y, float z, float ang, uint32 dur, CreatureAI *(*GetAI)(Creature *)=NULL) |
| void | UpdateAllowedPositionZ (float x, float y, float &z) const |
| void | UpdateAreaPhase () |
| void | UpdateGroundPositionZ (float x, float y, float &z) const |
| virtual void | UpdateObjectVisibility (bool forced=true) |
| template<class NOTIFIER> | |
| void | VisitNearbyGridObject (float const &radius, NOTIFIER ¬ifier) const |
| template<class NOTIFIER> | |
| void | VisitNearbyObject (float const &radius, NOTIFIER ¬ifier) const |
| template<class NOTIFIER> | |
| void | VisitNearbyWorldObject (float const &radius, NOTIFIER ¬ifier) const |
| virtual | ~WorldObject () |
| Public Member Functions inherited from Object | |
| bool | AddUInt64Value (uint16 index, uint64 value) |
| void | ApplyModFlag (uint16 index, uint32 flag, bool apply) |
| void | ApplyModFlag64 (uint16 index, uint64 flag, bool apply) |
| void | ApplyModInt32Value (uint16 index, int32 val, bool apply) |
| void | ApplyModPositiveFloatValue (uint16 index, float val, bool apply) |
| void | ApplyModSignedFloatValue (uint16 index, float val, bool apply) |
| void | ApplyModUInt32Value (uint16 index, int32 val, bool apply) |
| void | ApplyPercentModFloatValue (uint16 index, float val, bool apply) |
| virtual void | BuildCreateUpdateBlockForPlayer (UpdateData *data, Player *target) const |
| void | BuildFieldsUpdate (Player *, UpdateDataMapType &) const |
| void | BuildOutOfRangeUpdateBlock (UpdateData *data) const |
| void | BuildValuesUpdateBlockForPlayer (UpdateData *data, Player *target) const |
| void | ClearUpdateMask (bool remove) |
| virtual void | DestroyForPlayer (Player *target, bool onDeath=false) const |
| void | ForceValuesUpdateAtIndex (uint32) |
| uint8 | GetByteValue (uint16 index, uint8 offset) const |
| uint32 | GetDynamicUInt32Value (uint32 tab, uint16 index) const |
| uint32 | GetEntry () const |
| float | GetFloatValue (uint16 index) const |
| uint64 | GetGUID () const |
| uint32 | GetGUIDHigh () const |
| uint32 | GetGUIDLow () const |
| uint32 | GetGUIDMid () const |
| int32 | GetInt32Value (uint16 index) const |
| ObjectGuid | GetObjectGUID () const |
| float | GetObjectScale () const |
| const ByteBuffer & | GetPackGUID () const |
| TypeID | GetTypeId () const |
| uint16 | GetUInt16Value (uint16 index, uint8 offset) const |
| uint32 | GetUInt32Value (uint16 index) const |
| uint64 | GetUInt64Value (uint16 index) const |
| uint16 | GetValuesCount () const |
| bool | HasByteFlag (uint16 index, uint8 offset, uint8 flag) const |
| bool | HasFlag (uint16 index, uint32 flag) const |
| bool | HasFlag64 (uint16 index, uint64 flag) const |
| virtual bool | hasInvolvedQuest (uint32) const |
| virtual bool | hasQuest (uint32) const |
| bool | IsInWorld () const |
| bool | isType (uint16 mask) const |
| void | RemoveByteFlag (uint16 index, uint8 offset, uint8 newFlag) |
| void | RemoveFieldNotifyFlag (uint16 flag) |
| void | RemoveFlag (uint16 index, uint32 oldFlag) |
| void | RemoveFlag64 (uint16 index, uint64 oldFlag) |
| bool | RemoveUInt64Value (uint16 index, uint64 value) |
| void | SendDestroyObject (Player *target, ObjectGuid Guid, bool onDeath=false) const |
| void | SendUpdateToPlayer (Player *player) |
| void | SetByteFlag (uint16 index, uint8 offset, uint8 newFlag) |
| void | SetByteValue (uint16 index, uint8 offset, uint8 value) |
| void | SetDynamicUInt32Value (uint32 tab, uint16 index, uint32 value) |
| void | SetEntry (uint32 entry) |
| void | SetFieldNotifyFlag (uint16 flag) |
| void | SetFlag (uint16 index, uint32 newFlag) |
| void | SetFlag64 (uint16 index, uint64 newFlag) |
| void | SetFloatValue (uint16 index, float value) |
| void | SetInt16Value (uint16 index, uint8 offset, int16 value) |
| void | SetInt32Value (uint16 index, int32 value) |
| virtual void | SetObjectScale (float scale) |
| void | SetStatFloatValue (uint16 index, float value) |
| void | SetStatInt32Value (uint16 index, int32 value) |
| void | SetUInt16Value (uint16 index, uint8 offset, uint16 value) |
| void | SetUInt32Value (uint16 index, uint32 value) |
| void | SetUInt64Value (uint16 index, uint64 value) |
| AreaTrigger * | ToAreaTrigger () |
| AreaTrigger const * | ToAreaTrigger () const |
| Corpse * | ToCorpse () |
| Corpse const * | ToCorpse () const |
| Creature * | ToCreature () |
| Creature const * | ToCreature () const |
| DynamicObject * | ToDynObject () |
| DynamicObject const * | ToDynObject () const |
| GameObject * | ToGameObject () |
| GameObject const * | ToGameObject () const |
| void | ToggleByteFlag (uint16 index, uint8 offset, uint8 flag) |
| void | ToggleFlag (uint16 index, uint32 flag) |
| void | ToggleFlag64 (uint16 index, uint64 flag) |
| Player * | ToPlayer () |
| Player const * | ToPlayer () const |
| Unit * | ToUnit () |
| Unit const * | ToUnit () const |
| void | UpdateUInt32Value (uint16 index, uint32 value) |
| virtual | ~Object () |
| Public Member Functions inherited from WorldLocation | |
| uint32 | GetMapId () const |
| WorldLocation (const WorldLocation &loc) | |
| WorldLocation (uint32 _mapid=MAPID_INVALID, float _x=0, float _y=0, float _z=0, float _o=0) | |
| void | WorldRelocate (const WorldLocation &loc) |
| Public Member Functions inherited from Position | |
| float | GetAngle (float x, float y) const |
| float | GetAngle (Position const *pos) const |
| float | GetExactDist (float x, float y, float z) const |
| float | GetExactDist (Position const *pos) const |
| float | GetExactDist2d (const float x, const float y) const |
| float | GetExactDist2d (Position const *pos) const |
| float | GetExactDist2dSq (float x, float y) const |
| float | GetExactDist2dSq (Position const *pos) const |
| float | GetExactDistSq (float x, float y, float z) const |
| float | GetExactDistSq (Position const *pos) const |
| float | GetOrientation () const |
| void | GetPosition (float &x, float &y) const |
| void | GetPosition (float &x, float &y, float &z) const |
| void | GetPosition (float &x, float &y, float &z, float &o) const |
| void | GetPosition (Position *pos) const |
| void | GetPositionOffsetTo (Position const &endPos, Position &retOffset) const |
| float | GetPositionX () const |
| float | GetPositionY () const |
| float | GetPositionZ () const |
| float | GetRelativeAngle (float x, float y) const |
| float | GetRelativeAngle (Position const *pos) const |
| void | GetSinCos (float x, float y, float &vsin, float &vcos) const |
| bool | HasInArc (float arcangle, Position const *pos, float border=2.0f) const |
| bool | HasInLine (WorldObject const *target, float width) const |
| bool | IsInDist (float x, float y, float z, float dist) const |
| bool | IsInDist (Position const *pos, float dist) const |
| bool | IsInDist2d (float x, float y, float dist) const |
| bool | IsInDist2d (Position const *pos, float dist) const |
| bool | IsPositionValid () const |
| bool | operator!= (Position const &a) |
| bool | operator== (Position const &a) |
| Position::PositionXYZOStreamer | PositionXYZOStream () |
| Position::PositionXYZStreamer | PositionXYZStream () |
| void | Relocate (float x, float y) |
| void | Relocate (float x, float y, float z) |
| void | Relocate (float x, float y, float z, float orientation) |
| void | Relocate (Position const &pos) |
| void | Relocate (Position const *pos) |
| void | RelocateOffset (Position const &offset) |
| void | SetOrientation (float orientation) |
| std::string | ToString () const |
| Public Member Functions inherited from GridObject< DynamicObject > | |
| void | AddToGrid (GridRefManager< DynamicObject > &m) |
| bool | IsInGrid () const |
| void | RemoveFromGrid () |
| virtual | ~GridObject () |
Protected Attributes | |
| Aura * | _aura |
| Unit * | _caster |
| int32 | _duration |
| bool | _isViewpoint |
| Aura * | _removedAura |
| Protected Attributes inherited from WorldObject | |
| bool | m_isActive |
| const bool | m_isWorldObject |
| std::string | m_name |
| Transport * | m_transport |
| ZoneScript * | m_zoneScript |
| Protected Attributes inherited from Object | |
| union { | |
| float * m_floatValues | |
| int32 * m_int32Values | |
| uint32 * m_uint32Values | |
| }; | |
| UpdateMask | _changesMask |
| std::vector< bool * > | m_dynamicChange |
| std::vector< uint32 * > | m_dynamicTab |
| uint16 | m_fieldNotifyFlags |
| uint16 | m_objectType |
| TypeID | m_objectTypeId |
| bool | m_objectUpdated |
| uint16 | m_updateFlag |
| uint16 | m_valuesCount |
Definition at line 22 of file DynamicObject.h.
| DynamicObject::DynamicObject | ( | bool | isWorldObject | ) |
Definition at line 17 of file DynamicObject.cpp.
References _aura, _caster, _duration, _isViewpoint, _removedAura, DYNAMICOBJECT_END, Object::m_objectType, Object::m_objectTypeId, Object::m_updateFlag, Object::m_valuesCount, TYPEID_DYNAMICOBJECT, TYPEMASK_DYNAMICOBJECT, UPDATEFLAG_STATIONARY_POSITION, and WorldObject::WorldObject().
| DynamicObject::~DynamicObject | ( | ) |
Definition at line 28 of file DynamicObject.cpp.
References _aura, _caster, _isViewpoint, _removedAura, and ASSERT.
|
virtual |
Reimplemented from Object.
Definition at line 37 of file DynamicObject.cpp.
References Object::AddToWorld(), BindToCaster(), Object::IsInWorld(), and sObjectAccessor.
| void DynamicObject::BindToCaster | ( | ) |
Definition at line 194 of file DynamicObject.cpp.
References _caster, ASSERT, GetCasterGUID(), WorldObject::GetMap(), and ObjectAccessor::GetUnit().
Referenced by AddToWorld().
| bool DynamicObject::CreateDynamicObject | ( | uint32 | guidlow, |
| Unit * | caster, | ||
| SpellInfo const * | spell, | ||
| Position const & | pos, | ||
| float | radius, | ||
| DynamicObjectType | type ) |
Definition at line 69 of file DynamicObject.cpp.
References WorldObject::_Create(), DYNAMICOBJECT_FIELD_CAST_TIME, DYNAMICOBJECT_FIELD_CASTER, DYNAMICOBJECT_FIELD_RADIUS, DYNAMICOBJECT_FIELD_SPELL_ID, DYNAMICOBJECT_FIELD_TYPE_AND_VISUAL_ID, SpellInfo::GetDuration(), Object::GetGUID(), WorldObject::GetMap(), getMSTime(), WorldObject::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), HIGHGUID_DYNAMICOBJECT, SpellInfo::Id, Position::IsPositionValid(), WorldObject::IsWorldObject(), Position::Relocate(), WorldObject::setActive(), SetDuration(), Object::SetEntry(), Object::SetFloatValue(), WorldObject::SetMap(), Object::SetObjectScale(), Object::SetUInt32Value(), Object::SetUInt64Value(), SF_LOG_ERROR, and SpellInfo::SpellVisual.
Referenced by Spell::EffectAddFarsight(), Spell::EffectCreateAreaTrigger(), and Spell::EffectPersistentAA().
| void DynamicObject::Delay | ( | int32 | delaytime | ) |
Definition at line 156 of file DynamicObject.cpp.
References GetDuration(), and SetDuration().
|
inline |
Definition at line 41 of file DynamicObject.h.
References _caster.
Referenced by DynObjAura::FillTargetMap(), and Skyfire::MessageDistDeliverer::Visit().
|
inline |
Definition at line 45 of file DynamicObject.h.
References DYNAMICOBJECT_FIELD_CASTER, and Object::GetUInt64Value().
Referenced by BindToCaster(), and WorldObjectChangeAccumulator::Visit().
| int32 DynamicObject::GetDuration | ( | ) | const |
|
inline |
Definition at line 46 of file DynamicObject.h.
References DYNAMICOBJECT_FIELD_RADIUS, and Object::GetFloatValue().
Referenced by DynObjAura::FillTargetMap().
|
inline |
Definition at line 44 of file DynamicObject.h.
References DYNAMICOBJECT_FIELD_SPELL_ID, and Object::GetUInt32Value().
Referenced by Unit::GetDynObject(), and Unit::RemoveDynObject().
| void DynamicObject::Remove | ( | ) |
Definition at line 130 of file DynamicObject.cpp.
References WorldObject::AddObjectToRemoveList(), Object::GetGUID(), Object::IsInWorld(), RemoveFromWorld(), and WorldObject::SendObjectDeSpawnAnim().
Referenced by Unit::RemoveDynObject(), and Update().
| void DynamicObject::RemoveAura | ( | ) |
Definition at line 167 of file DynamicObject.cpp.
References _aura, _removedAura, ASSERT, and AURA_REMOVE_BY_DEFAULT.
Referenced by RemoveFromWorld().
| void DynamicObject::RemoveCasterViewpoint | ( | ) |
Definition at line 185 of file DynamicObject.cpp.
References _caster, and _isViewpoint.
Referenced by RemoveFromWorld().
|
virtual |
Reimplemented from WorldObject.
Definition at line 48 of file DynamicObject.cpp.
References _aura, _isViewpoint, Object::IsInWorld(), RemoveAura(), RemoveCasterViewpoint(), WorldObject::RemoveFromWorld(), sObjectAccessor, and UnbindFromCaster().
Referenced by Remove().
| void DynamicObject::SetAura | ( | Aura * | aura | ) |
Definition at line 161 of file DynamicObject.cpp.
Referenced by DynObjAura::DynObjAura().
| void DynamicObject::SetCasterViewpoint | ( | ) |
Definition at line 176 of file DynamicObject.cpp.
References _caster, and _isViewpoint.
Referenced by Spell::EffectAddFarsight().
| void DynamicObject::SetDuration | ( | int32 | newDuration | ) |
Definition at line 148 of file DynamicObject.cpp.
References _aura, and _duration.
Referenced by CreateDynamicObject(), Delay(), and Spell::EffectAddFarsight().
| void DynamicObject::UnbindFromCaster | ( | ) |
Definition at line 203 of file DynamicObject.cpp.
References _caster, and ASSERT.
Referenced by RemoveFromWorld().
|
virtual |
Reimplemented from WorldObject.
Definition at line 99 of file DynamicObject.cpp.
References _aura, _caster, _duration, ASSERT, GetDuration(), WorldObject::GetMap(), Remove(), and sScriptMgr.
|
protected |
Definition at line 49 of file DynamicObject.h.
Referenced by DynamicObject(), GetDuration(), RemoveAura(), RemoveFromWorld(), SetAura(), SetDuration(), Update(), and ~DynamicObject().
|
protected |
Definition at line 51 of file DynamicObject.h.
Referenced by BindToCaster(), DynamicObject(), GetCaster(), RemoveCasterViewpoint(), SetCasterViewpoint(), UnbindFromCaster(), Update(), and ~DynamicObject().
|
protected |
Definition at line 52 of file DynamicObject.h.
Referenced by DynamicObject(), GetDuration(), SetDuration(), and Update().
|
protected |
Definition at line 53 of file DynamicObject.h.
Referenced by DynamicObject(), RemoveCasterViewpoint(), RemoveFromWorld(), SetCasterViewpoint(), and ~DynamicObject().
|
protected |
Definition at line 50 of file DynamicObject.h.
Referenced by DynamicObject(), RemoveAura(), and ~DynamicObject().