Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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ElunaGameObjectScript Class Reference

#include <HookMgr.h>

Inheritance diagram for ElunaGameObjectScript:
Collaboration diagram for ElunaGameObjectScript:

Public Member Functions

 ElunaGameObjectScript ()
GameObjectAIGetAI (GameObject *gameObject) const override
 ~ElunaGameObjectScript ()
Public Member Functions inherited from GameObjectScript
virtual uint32 GetDialogStatus (Player *, GameObject *)
bool IsDatabaseBound () const FINAL
virtual void OnDamaged (GameObject *, Player *)
virtual void OnDestroyed (GameObject *, Player *)
virtual bool OnDummyEffect (Unit *, uint32, SpellEffIndex, GameObject *)
virtual void OnGameObjectStateChanged (GameObject *, uint32)
virtual bool OnGossipHello (Player *, GameObject *)
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
Public Member Functions inherited from ScriptObject
const std::string & GetName () const
Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)

Additional Inherited Members

Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
virtual ~ScriptObject ()
Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()
virtual ~UpdatableScript ()

Detailed Description

Definition at line 403 of file HookMgr.h.

Constructor & Destructor Documentation

◆ ElunaGameObjectScript()

ElunaGameObjectScript::ElunaGameObjectScript ( )
inline

Definition at line 406 of file HookMgr.h.

References GameObjectScript::GameObjectScript().

◆ ~ElunaGameObjectScript()

ElunaGameObjectScript::~ElunaGameObjectScript ( )
inline

Definition at line 407 of file HookMgr.h.

Member Function Documentation

◆ GetAI()

GameObjectAI * ElunaGameObjectScript::GetAI ( GameObject * gameObject) const
inlineoverridevirtual

Reimplemented from GameObjectScript.

Definition at line 408 of file HookMgr.h.

References sHookMgr.


The documentation for this class was generated from the following file: