Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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FactoryCreatureScript< AI, AIFactory > Class Template Reference

#include <ScriptMgr.h>

Inheritance diagram for FactoryCreatureScript< AI, AIFactory >:
Collaboration diagram for FactoryCreatureScript< AI, AIFactory >:

Public Member Functions

 FactoryCreatureScript (char const *name)
CreatureAIGetAI (Creature *me) const override
Public Member Functions inherited from CreatureScript
virtual uint32 GetDialogStatus (Player *, Creature *)
bool IsDatabaseBound () const FINAL
virtual bool OnDummyEffect (Unit *, uint32, SpellEffIndex, Creature *)
virtual bool OnGossipHello (Player *, Creature *)
virtual bool OnGossipSelect (Player *, Creature *, uint32, uint32)
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
Public Member Functions inherited from UnitScript
virtual void ModifyMeleeDamage (Unit *, Unit *, uint32 &)
virtual void ModifyPeriodicDamageAurasTick (Unit *, Unit *, uint32 &)
virtual void ModifySpellDamageTaken (Unit *, Unit *, int32 &)
virtual void OnDamage (Unit *, Unit *, uint32 &)
virtual void OnHeal (Unit *, Unit *, uint32 &)
Public Member Functions inherited from ScriptObject
const std::string & GetName () const
Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)

Additional Inherited Members

Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
Protected Member Functions inherited from UnitScript
 UnitScript (const char *name, bool addToScripts=true)
Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
virtual ~ScriptObject ()
Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()
virtual ~UpdatableScript ()

Detailed Description

template<class AI, AI *(*)(Creature *) AIFactory>
class FactoryCreatureScript< AI, AIFactory >

Definition at line 1022 of file ScriptMgr.h.

Constructor & Destructor Documentation

◆ FactoryCreatureScript()

template<class AI, AI *(*)(Creature *) AIFactory>
FactoryCreatureScript< AI, AIFactory >::FactoryCreatureScript ( char const * name)
inline

Definition at line 1025 of file ScriptMgr.h.

References CreatureScript::CreatureScript().

Member Function Documentation

◆ GetAI()

template<class AI, AI *(*)(Creature *) AIFactory>
CreatureAI * FactoryCreatureScript< AI, AIFactory >::GetAI ( Creature * me) const
inlineoverridevirtual

Reimplemented from CreatureScript.

Definition at line 1026 of file ScriptMgr.h.


The documentation for this class was generated from the following file: