Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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FocusedFireTargetSelector Class Reference
Inheritance diagram for FocusedFireTargetSelector:
Collaboration diagram for FocusedFireTargetSelector:

Public Member Functions

 FocusedFireTargetSelector (Creature *me, const Unit *victim)
bool operator() (WorldObject *target)

Public Attributes

Creature_me
Unit const * _victim

Detailed Description

Definition at line 193 of file boss_occuthar.cpp.

Constructor & Destructor Documentation

◆ FocusedFireTargetSelector()

FocusedFireTargetSelector::FocusedFireTargetSelector ( Creature * me,
const Unit * victim )
inline

Definition at line 196 of file boss_occuthar.cpp.

References _me, and _victim.

Member Function Documentation

◆ operator()()

bool FocusedFireTargetSelector::operator() ( WorldObject * target)
inline

Definition at line 198 of file boss_occuthar.cpp.

References _me, _victim, Object::GetTypeId(), and TYPEID_PLAYER.

Member Data Documentation

◆ _me

Creature* FocusedFireTargetSelector::_me

Definition at line 209 of file boss_occuthar.cpp.

Referenced by FocusedFireTargetSelector(), and operator()().

◆ _victim

Unit const* FocusedFireTargetSelector::_victim

Definition at line 210 of file boss_occuthar.cpp.

Referenced by FocusedFireTargetSelector(), and operator()().


The documentation for this class was generated from the following file: