|
Project SkyFire Core
SkyFire 5.4.8 server core API documentation
|
#include <GameObjectAI.h>
Public Member Functions | |
| NullGameObjectAI (GameObject *g) | |
| void | UpdateAI (uint32) |
| Public Member Functions inherited from GameObjectAI | |
| virtual void | Destroyed (Player *, uint32) |
| virtual void | DoAction (int32) |
| virtual void | EventInform (uint32) |
| GameObjectAI (GameObject *g) | |
| virtual uint32 | GetData (uint32) const |
| virtual uint64 | GetData64 (uint32) const |
| virtual uint32 | GetDialogStatus (Player *) |
| virtual uint64 | GetGUID (int32) const |
| virtual bool | GossipHello (Player *) |
| virtual bool | GossipSelect (Player *, uint32, uint32) |
| virtual bool | GossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | InitializeAI () |
| virtual void | OnGameEvent (bool, uint16) |
| virtual void | OnStateChanged (uint32, Unit *) |
| virtual bool | QuestAccept (Player *, Quest const *) |
| virtual bool | QuestReward (Player *, Quest const *, uint32) |
| virtual void | Reset () |
| virtual void | SetData (uint32, uint32) |
| virtual void | SetData64 (uint32, uint64) |
| virtual void | SetGUID (uint64, int32) |
| virtual | ~GameObjectAI () |
Static Public Member Functions | |
| static int | Permissible (GameObject const *) |
| Static Public Member Functions inherited from GameObjectAI | |
| static int | Permissible (GameObject const *go) |
Additional Inherited Members | |
| Protected Attributes inherited from GameObjectAI | |
| GameObject *const | go |
Definition at line 52 of file GameObjectAI.h.
|
explicit |
Definition at line 16 of file GameObjectAI.cpp.
References GameObjectAI::GameObjectAI().
|
inlinestatic |
Definition at line 59 of file GameObjectAI.h.
References PERMIT_BASE_IDLE.
|
inlinevirtual |
Reimplemented from GameObjectAI.
Definition at line 57 of file GameObjectAI.h.