Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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NullGameObjectAI Class Reference

#include <GameObjectAI.h>

Inheritance diagram for NullGameObjectAI:
Collaboration diagram for NullGameObjectAI:

Public Member Functions

 NullGameObjectAI (GameObject *g)
void UpdateAI (uint32)
Public Member Functions inherited from GameObjectAI
virtual void Destroyed (Player *, uint32)
virtual void DoAction (int32)
virtual void EventInform (uint32)
 GameObjectAI (GameObject *g)
virtual uint32 GetData (uint32) const
virtual uint64 GetData64 (uint32) const
virtual uint32 GetDialogStatus (Player *)
virtual uint64 GetGUID (int32) const
virtual bool GossipHello (Player *)
virtual bool GossipSelect (Player *, uint32, uint32)
virtual bool GossipSelectCode (Player *, uint32, uint32, char const *)
virtual void InitializeAI ()
virtual void OnGameEvent (bool, uint16)
virtual void OnStateChanged (uint32, Unit *)
virtual bool QuestAccept (Player *, Quest const *)
virtual bool QuestReward (Player *, Quest const *, uint32)
virtual void Reset ()
virtual void SetData (uint32, uint32)
virtual void SetData64 (uint32, uint64)
virtual void SetGUID (uint64, int32)
virtual ~GameObjectAI ()

Static Public Member Functions

static int Permissible (GameObject const *)
Static Public Member Functions inherited from GameObjectAI
static int Permissible (GameObject const *go)

Additional Inherited Members

Protected Attributes inherited from GameObjectAI
GameObject *const go

Detailed Description

Definition at line 52 of file GameObjectAI.h.

Constructor & Destructor Documentation

◆ NullGameObjectAI()

NullGameObjectAI::NullGameObjectAI ( GameObject * g)
explicit

Definition at line 16 of file GameObjectAI.cpp.

References GameObjectAI::GameObjectAI().

Member Function Documentation

◆ Permissible()

int NullGameObjectAI::Permissible ( GameObject const * )
inlinestatic

Definition at line 59 of file GameObjectAI.h.

References PERMIT_BASE_IDLE.

◆ UpdateAI()

void NullGameObjectAI::UpdateAI ( uint32 )
inlinevirtual

Reimplemented from GameObjectAI.

Definition at line 57 of file GameObjectAI.h.


The documentation for this class was generated from the following files: