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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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#include <WaypointMovementGenerator.h>
Public Member Functions | |
| uint32 | GetCurrentNode () const |
| void | LoadPath (T &) |
| PathMovementBase () | |
| virtual | ~PathMovementBase () |
Protected Attributes | |
| uint32 | i_currentNode |
| P | i_path |
Definition at line 29 of file WaypointMovementGenerator.h.
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inline |
Definition at line 32 of file WaypointMovementGenerator.h.
References i_currentNode, and i_path.
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inlinevirtual |
Definition at line 33 of file WaypointMovementGenerator.h.
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inline |
Definition at line 37 of file WaypointMovementGenerator.h.
References i_currentNode.
Referenced by FlightPathMovementGenerator::DoReset(), and WorldSession::HandleMoveSplineDoneOpcode().
| void PathMovementBase< T, P >::LoadPath | ( | T & | ) |
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protected |
Definition at line 41 of file WaypointMovementGenerator.h.
Referenced by FlightPathMovementGenerator::DoUpdate(), FlightPathMovementGenerator::FlightPathMovementGenerator(), GetCurrentNode(), FlightPathMovementGenerator::GetPathAtMapEnd(), FlightPathMovementGenerator::GetResetPos(), WaypointMovementGenerator< Creature >::GetResetPos(), FlightPathMovementGenerator::HasArrived(), WaypointMovementGenerator< Creature >::MovementInform(), WaypointMovementGenerator< Creature >::OnArrived(), PathMovementBase(), FlightPathMovementGenerator::SetCurrentNodeAfterTeleport(), FlightPathMovementGenerator::SkipCurrentNode(), and WaypointMovementGenerator< Creature >::StartMove().
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protected |
Definition at line 40 of file WaypointMovementGenerator.h.
Referenced by FlightPathMovementGenerator::DoReset(), FlightPathMovementGenerator::DoUpdate(), WaypointMovementGenerator< Creature >::DoUpdate(), FlightPathMovementGenerator::FlightPathMovementGenerator(), FlightPathMovementGenerator::GetPath(), FlightPathMovementGenerator::GetPathAtMapEnd(), WaypointMovementGenerator< Creature >::GetResetPos(), FlightPathMovementGenerator::HasArrived(), WaypointMovementGenerator< Creature >::LoadPath(), WaypointMovementGenerator< Creature >::OnArrived(), PathMovementBase(), FlightPathMovementGenerator::PreloadEndGrid(), FlightPathMovementGenerator::SetCurrentNodeAfterTeleport(), WaypointMovementGenerator< Creature >::StartMove(), and WaypointMovementGenerator< Creature >::~WaypointMovementGenerator().