Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Skyfire::GameObjectInRangeCheck Class Reference

#include <GridNotifiers.h>

Public Member Functions

 GameObjectInRangeCheck (float _x, float _y, float _z, float _range, uint32 _entry=0)
bool operator() (GameObject *go)

Private Attributes

uint32 entry
float range
float x
float y
float z

Detailed Description

Definition at line 1334 of file GridNotifiers.h.

Constructor & Destructor Documentation

◆ GameObjectInRangeCheck()

Skyfire::GameObjectInRangeCheck::GameObjectInRangeCheck ( float _x,
float _y,
float _z,
float _range,
uint32 _entry = 0 )
inline

Definition at line 1337 of file GridNotifiers.h.

References entry, range, x, y, and z.

Member Function Documentation

◆ operator()()

bool Skyfire::GameObjectInRangeCheck::operator() ( GameObject * go)
inline

Member Data Documentation

◆ entry

uint32 Skyfire::GameObjectInRangeCheck::entry
private

Definition at line 1347 of file GridNotifiers.h.

Referenced by GameObjectInRangeCheck(), and operator()().

◆ range

float Skyfire::GameObjectInRangeCheck::range
private

Definition at line 1346 of file GridNotifiers.h.

Referenced by GameObjectInRangeCheck(), and operator()().

◆ x

float Skyfire::GameObjectInRangeCheck::x
private

Definition at line 1346 of file GridNotifiers.h.

Referenced by GameObjectInRangeCheck(), and operator()().

◆ y

float Skyfire::GameObjectInRangeCheck::y
private

Definition at line 1346 of file GridNotifiers.h.

Referenced by GameObjectInRangeCheck(), and operator()().

◆ z

float Skyfire::GameObjectInRangeCheck::z
private

Definition at line 1346 of file GridNotifiers.h.

Referenced by GameObjectInRangeCheck(), and operator()().


The documentation for this class was generated from the following file: