Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Skyfire::NearestGameObjectCheck Class Reference

#include <GridNotifiers.h>

Collaboration diagram for Skyfire::NearestGameObjectCheck:

Public Member Functions

float GetLastRange () const
 NearestGameObjectCheck (WorldObject const &obj)
bool operator() (GameObject *go)

Private Member Functions

 NearestGameObjectCheck (NearestGameObjectCheck const &)

Private Attributes

WorldObject const & i_obj
float i_range

Detailed Description

Definition at line 655 of file GridNotifiers.h.

Constructor & Destructor Documentation

◆ NearestGameObjectCheck() [1/2]

Skyfire::NearestGameObjectCheck::NearestGameObjectCheck ( WorldObject const & obj)
inline

Definition at line 658 of file GridNotifiers.h.

References i_obj, and i_range.

Referenced by NearestGameObjectCheck().

◆ NearestGameObjectCheck() [2/2]

Skyfire::NearestGameObjectCheck::NearestGameObjectCheck ( NearestGameObjectCheck const & )
private

Member Function Documentation

◆ GetLastRange()

float Skyfire::NearestGameObjectCheck::GetLastRange ( ) const
inline

Definition at line 668 of file GridNotifiers.h.

References i_range.

◆ operator()()

bool Skyfire::NearestGameObjectCheck::operator() ( GameObject * go)
inline

Definition at line 659 of file GridNotifiers.h.

References i_obj, and i_range.

Member Data Documentation

◆ i_obj

WorldObject const& Skyfire::NearestGameObjectCheck::i_obj
private

Definition at line 670 of file GridNotifiers.h.

Referenced by NearestGameObjectCheck(), and operator()().

◆ i_range

float Skyfire::NearestGameObjectCheck::i_range
private

Definition at line 671 of file GridNotifiers.h.

Referenced by GetLastRange(), NearestGameObjectCheck(), and operator()().


The documentation for this class was generated from the following file: