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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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This is the complete list of members for Skyfire::NearestGameObjectEntryInObjectRangeCheck, including all inherited members.
| GetLastRange() const | Skyfire::NearestGameObjectEntryInObjectRangeCheck | inline |
| i_entry | Skyfire::NearestGameObjectEntryInObjectRangeCheck | private |
| i_obj | Skyfire::NearestGameObjectEntryInObjectRangeCheck | private |
| i_range | Skyfire::NearestGameObjectEntryInObjectRangeCheck | private |
| NearestGameObjectEntryInObjectRangeCheck(WorldObject const &obj, uint32 entry, float range) | Skyfire::NearestGameObjectEntryInObjectRangeCheck | inline |
| NearestGameObjectEntryInObjectRangeCheck(NearestGameObjectEntryInObjectRangeCheck const &) | Skyfire::NearestGameObjectEntryInObjectRangeCheck | private |
| operator()(GameObject *go) | Skyfire::NearestGameObjectEntryInObjectRangeCheck | inline |