Project SkyFire Core
SkyFire 5.4.8 server core API documentation
Loading...
Searching...
No Matches
Skyfire::NearestGameObjectFishingHole Class Reference

#include <GridNotifiers.h>

Collaboration diagram for Skyfire::NearestGameObjectFishingHole:

Public Member Functions

float GetLastRange () const
 NearestGameObjectFishingHole (WorldObject const &obj, float range)
bool operator() (GameObject *go)

Private Member Functions

 NearestGameObjectFishingHole (NearestGameObjectFishingHole const &)

Private Attributes

WorldObject const & i_obj
float i_range

Detailed Description

Definition at line 633 of file GridNotifiers.h.

Constructor & Destructor Documentation

◆ NearestGameObjectFishingHole() [1/2]

Skyfire::NearestGameObjectFishingHole::NearestGameObjectFishingHole ( WorldObject const & obj,
float range )
inline

Definition at line 636 of file GridNotifiers.h.

References i_obj, and i_range.

Referenced by NearestGameObjectFishingHole().

◆ NearestGameObjectFishingHole() [2/2]

Skyfire::NearestGameObjectFishingHole::NearestGameObjectFishingHole ( NearestGameObjectFishingHole const & )
private

Member Function Documentation

◆ GetLastRange()

float Skyfire::NearestGameObjectFishingHole::GetLastRange ( ) const
inline

Definition at line 646 of file GridNotifiers.h.

References i_range.

◆ operator()()

bool Skyfire::NearestGameObjectFishingHole::operator() ( GameObject * go)
inline

Member Data Documentation

◆ i_obj

WorldObject const& Skyfire::NearestGameObjectFishingHole::i_obj
private

Definition at line 648 of file GridNotifiers.h.

Referenced by NearestGameObjectFishingHole(), and operator()().

◆ i_range

float Skyfire::NearestGameObjectFishingHole::i_range
private

Definition at line 649 of file GridNotifiers.h.

Referenced by GetLastRange(), NearestGameObjectFishingHole(), and operator()().


The documentation for this class was generated from the following file: