Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Skyfire::PlayerAtMinimumRangeAway Class Reference

#include <GridNotifiers.h>

Collaboration diagram for Skyfire::PlayerAtMinimumRangeAway:

Public Member Functions

bool operator() (Player *player)
 PlayerAtMinimumRangeAway (Unit const *unit, float fMinRange)

Private Attributes

float fRange
Unit const * unit

Detailed Description

Definition at line 1316 of file GridNotifiers.h.

Constructor & Destructor Documentation

◆ PlayerAtMinimumRangeAway()

Skyfire::PlayerAtMinimumRangeAway::PlayerAtMinimumRangeAway ( Unit const * unit,
float fMinRange )
inline

Definition at line 1319 of file GridNotifiers.h.

References fRange, and unit.

Member Function Documentation

◆ operator()()

bool Skyfire::PlayerAtMinimumRangeAway::operator() ( Player * player)
inline

Definition at line 1320 of file GridNotifiers.h.

References fRange, Unit::IsAlive(), Player::IsGameMaster(), and unit.

Member Data Documentation

◆ fRange

float Skyfire::PlayerAtMinimumRangeAway::fRange
private

Definition at line 1331 of file GridNotifiers.h.

Referenced by operator()(), and PlayerAtMinimumRangeAway().

◆ unit

Unit const* Skyfire::PlayerAtMinimumRangeAway::unit
private

Definition at line 1330 of file GridNotifiers.h.

Referenced by operator()(), and PlayerAtMinimumRangeAway().


The documentation for this class was generated from the following file: