Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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go_barrel_old_hillsbrad Class Reference
Inheritance diagram for go_barrel_old_hillsbrad:
Collaboration diagram for go_barrel_old_hillsbrad:

Public Member Functions

 go_barrel_old_hillsbrad ()
bool OnGossipHello (Player *, GameObject *go) OVERRIDE
Public Member Functions inherited from GameObjectScript
virtual GameObjectAIGetAI (GameObject *) const
virtual uint32 GetDialogStatus (Player *, GameObject *)
bool IsDatabaseBound () const FINAL
virtual void OnDamaged (GameObject *, Player *)
virtual void OnDestroyed (GameObject *, Player *)
virtual bool OnDummyEffect (Unit *, uint32, SpellEffIndex, GameObject *)
virtual void OnGameObjectStateChanged (GameObject *, uint32)
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
Public Member Functions inherited from ScriptObject
const std::string & GetName () const
Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)

Additional Inherited Members

Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
virtual ~ScriptObject ()
Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()
virtual ~UpdatableScript ()

Detailed Description

Definition at line 22 of file boss_leutenant_drake.cpp.

Constructor & Destructor Documentation

◆ go_barrel_old_hillsbrad()

go_barrel_old_hillsbrad::go_barrel_old_hillsbrad ( )
inline

Definition at line 25 of file boss_leutenant_drake.cpp.

References GameObjectScript::GameObjectScript().

Member Function Documentation

◆ OnGossipHello()

bool go_barrel_old_hillsbrad::OnGossipHello ( Player * ,
GameObject * go )
inlinevirtual

Reimplemented from GameObjectScript.

Definition at line 27 of file boss_leutenant_drake.cpp.

References DONE, IN_PROGRESS, OVERRIDE, and TYPE_BARREL_DIVERSION.


The documentation for this class was generated from the following file: