Project SkyFire Core
SkyFire 5.4.8 server core API documentation
Loading...
Searching...
No Matches
go_crystal_prison Class Reference
Inheritance diagram for go_crystal_prison:
Collaboration diagram for go_crystal_prison:

Public Member Functions

 go_crystal_prison ()
bool OnQuestAccept (Player *player, GameObject *, Quest const *quest) OVERRIDE
Public Member Functions inherited from GameObjectScript
virtual GameObjectAIGetAI (GameObject *) const
virtual uint32 GetDialogStatus (Player *, GameObject *)
bool IsDatabaseBound () const FINAL
virtual void OnDamaged (GameObject *, Player *)
virtual void OnDestroyed (GameObject *, Player *)
virtual bool OnDummyEffect (Unit *, uint32, SpellEffIndex, GameObject *)
virtual void OnGameObjectStateChanged (GameObject *, uint32)
virtual bool OnGossipHello (Player *, GameObject *)
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
Public Member Functions inherited from ScriptObject
const std::string & GetName () const
Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)

Additional Inherited Members

Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
virtual ~ScriptObject ()
Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()
virtual ~UpdatableScript ()

Detailed Description

Definition at line 1728 of file zone_shadowmoon_valley.cpp.

Constructor & Destructor Documentation

◆ go_crystal_prison()

go_crystal_prison::go_crystal_prison ( )
inline

Definition at line 1731 of file zone_shadowmoon_valley.cpp.

References GameObjectScript::GameObjectScript().

Member Function Documentation

◆ OnQuestAccept()

bool go_crystal_prison::OnQuestAccept ( Player * player,
GameObject * ,
Quest const * quest )
inlinevirtual

The documentation for this class was generated from the following file: