Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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npc_doctor Class Reference
Inheritance diagram for npc_doctor:
Collaboration diagram for npc_doctor:

Classes

struct  npc_doctorAI

Public Member Functions

CreatureAIGetAI (Creature *creature) const OVERRIDE
 npc_doctor ()
bool OnQuestAccept (Player *player, Creature *creature, Quest const *quest) OVERRIDE
Public Member Functions inherited from CreatureScript
virtual uint32 GetDialogStatus (Player *, Creature *)
bool IsDatabaseBound () const FINAL
virtual bool OnDummyEffect (Unit *, uint32, SpellEffIndex, Creature *)
virtual bool OnGossipHello (Player *, Creature *)
virtual bool OnGossipSelect (Player *, Creature *, uint32, uint32)
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
Public Member Functions inherited from UnitScript
virtual void ModifyMeleeDamage (Unit *, Unit *, uint32 &)
virtual void ModifyPeriodicDamageAurasTick (Unit *, Unit *, uint32 &)
virtual void ModifySpellDamageTaken (Unit *, Unit *, int32 &)
virtual void OnDamage (Unit *, Unit *, uint32 &)
virtual void OnHeal (Unit *, Unit *, uint32 &)
Public Member Functions inherited from ScriptObject
const std::string & GetName () const
Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)

Additional Inherited Members

Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
Protected Member Functions inherited from UnitScript
 UnitScript (const char *name, bool addToScripts=true)
Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
virtual ~ScriptObject ()
Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()
virtual ~UpdatableScript ()

Detailed Description

Definition at line 554 of file npcs_special.cpp.

Constructor & Destructor Documentation

◆ npc_doctor()

npc_doctor::npc_doctor ( )
inline

Definition at line 557 of file npcs_special.cpp.

References CreatureScript::CreatureScript().

Referenced by AddSC_npcs_special().

Member Function Documentation

◆ GetAI()

CreatureAI * npc_doctor::GetAI ( Creature * creature) const
inlinevirtual

Reimplemented from CreatureScript.

Definition at line 689 of file npcs_special.cpp.

References OVERRIDE.

◆ OnQuestAccept()

bool npc_doctor::OnQuestAccept ( Player * player,
Creature * creature,
Quest const * quest )
inlinevirtual

Reimplemented from CreatureScript.

Definition at line 681 of file npcs_special.cpp.

References CAST_AI, and OVERRIDE.


The documentation for this class was generated from the following file: