Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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npc_hyldsmeet_protodrake::npc_hyldsmeet_protodrakeAI Class Reference
Inheritance diagram for npc_hyldsmeet_protodrake::npc_hyldsmeet_protodrakeAI:
Collaboration diagram for npc_hyldsmeet_protodrake::npc_hyldsmeet_protodrakeAI:

Public Member Functions

 npc_hyldsmeet_protodrakeAI (Creature *creature)
void PassengerBoarded (Unit *who, int8, bool apply) OVERRIDE
 == Fields =======================================
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void EnterCombat (Unit *)
virtual void EnterEvadeMode ()
virtual void ExecuteEvent (uint32)
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustDied (Unit *)
virtual void JustReachedHome ()
virtual void JustRespawned ()
virtual void JustSummoned (Creature *)
virtual void KilledUnit (Unit *)
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
virtual void MovementInform (uint32, uint32)
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
virtual void AttackStart (Unit *)
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &)
virtual void DoAction (int32)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
virtual void Reset ()
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Private Attributes

uint32 _accessoryRespawnTimer
Vehicle_vehicleKit

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 366 of file zone_storm_peaks.cpp.

Constructor & Destructor Documentation

◆ npc_hyldsmeet_protodrakeAI()

npc_hyldsmeet_protodrake::npc_hyldsmeet_protodrakeAI::npc_hyldsmeet_protodrakeAI ( Creature * creature)
inline

Member Function Documentation

◆ PassengerBoarded()

void npc_hyldsmeet_protodrake::npc_hyldsmeet_protodrakeAI::PassengerBoarded ( Unit * who,
int8 ,
bool apply )
inlinevirtual

== Fields =======================================

Reimplemented from CreatureAI.

Definition at line 371 of file zone_storm_peaks.cpp.

References _accessoryRespawnTimer, IN_MILLISECONDS, MINUTE, npc_hyldsmeet_protodrake::NPC_HYLDSMEET_DRAKERIDER, and OVERRIDE.

◆ UpdateAI()

void npc_hyldsmeet_protodrake::npc_hyldsmeet_protodrakeAI::UpdateAI ( uint32 diff)
inlinevirtual

== Triggered Actions Requested ==================

We need to manually reinstall accessories because the vehicle itself is friendly to players, so EnterEvadeMode is never triggered. The accessory on the other hand is hostile and killable.

Reimplemented from CreatureAI.

Definition at line 380 of file zone_storm_peaks.cpp.

References _accessoryRespawnTimer, _vehicleKit, and OVERRIDE.

Member Data Documentation

◆ _accessoryRespawnTimer

uint32 npc_hyldsmeet_protodrake::npc_hyldsmeet_protodrakeAI::_accessoryRespawnTimer
private

Definition at line 394 of file zone_storm_peaks.cpp.

Referenced by npc_hyldsmeet_protodrakeAI(), PassengerBoarded(), and UpdateAI().

◆ _vehicleKit

Vehicle* npc_hyldsmeet_protodrake::npc_hyldsmeet_protodrakeAI::_vehicleKit
private

Definition at line 395 of file zone_storm_peaks.cpp.

Referenced by npc_hyldsmeet_protodrakeAI(), and UpdateAI().


The documentation for this class was generated from the following file: