|
Project SkyFire Core
SkyFire 5.4.8 server core API documentation
|
Public Member Functions | |
| void | DamageDealt (Unit *, uint32 &damage, DamageEffectType) OVERRIDE |
| void | HealDone (Unit *, uint32 &addHealth) OVERRIDE |
| player_overlord_brandAI (Player *player) | |
| void | SetGUID (uint64 guid, int32) OVERRIDE |
| void | UpdateAI (uint32) OVERRIDE |
| Public Member Functions inherited from PlayerAI | |
| void | OnCharmed (bool apply) OVERRIDE |
| PlayerAI (Player *player) | |
| Public Member Functions inherited from UnitAI | |
| virtual void | AttackStart (Unit *) |
| void | AttackStartCaster (Unit *victim, float dist) |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | DamageTaken (Unit *, uint32 &) |
| virtual void | DoAction (int32) |
| void | DoAddAuraToAllHostilePlayers (uint32 spellid) |
| void | DoCast (uint32 spellId) |
| void | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
| void | DoCastAOE (uint32 spellId, bool triggered=false) |
| void | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| void | DoCastVictim (uint32 spellId, bool triggered=false) |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spell) |
| virtual uint32 | GetData (uint32) const |
| virtual uint64 | GetGUID (int32=0) const |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | InitializeAI () |
| virtual bool | OnGossipHello (Player *player) |
| virtual void | Reset () |
| template<class PREDICATE> | |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| template<class PREDICATE> | |
| void | SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| virtual void | SetData (uint32, uint32) |
| virtual void | sGossipHello (Player *) |
| virtual void | sGossipSelect (Player *, uint32, uint32) |
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual bool | sOnDummyEffect (Unit *, uint32, SpellEffIndex) |
| virtual void | sOnGameEvent (bool, uint16) |
| virtual void | SpellInterrupted (uint32, uint32) |
| virtual void | sQuestAccept (Player *, Quest const *) |
| virtual void | sQuestComplete (Player *, Quest const *) |
| virtual void | sQuestReward (Player *, Quest const *, uint32) |
| virtual void | sQuestSelect (Player *, Quest const *) |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
Private Attributes | |
| uint64 | _tyrannus |
Additional Inherited Members | |
| Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
| Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
| Protected Attributes inherited from PlayerAI | |
| Player *const | me |
| Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 373 of file boss_scourgelord_tyrannus.cpp.
|
inline |
Definition at line 376 of file boss_scourgelord_tyrannus.cpp.
References _tyrannus, and PlayerAI::PlayerAI().
|
inlinevirtual |
Reimplemented from UnitAI.
Definition at line 385 of file boss_scourgelord_tyrannus.cpp.
References _tyrannus, ObjectAccessor::GetCreature(), PlayerAI::me, OVERRIDE, SPELL_OVERLORD_BRAND_DAMAGE, and SPELLVALUE_BASE_POINT0.
Reimplemented from UnitAI.
Definition at line 392 of file boss_scourgelord_tyrannus.cpp.
References _tyrannus, ObjectAccessor::GetCreature(), PlayerAI::me, OVERRIDE, SPELL_OVERLORD_BRAND_HEAL, and SPELLVALUE_BASE_POINT0.
Reimplemented from UnitAI.
Definition at line 380 of file boss_scourgelord_tyrannus.cpp.
|
inlinevirtual |
Implements UnitAI.
Definition at line 398 of file boss_scourgelord_tyrannus.cpp.
References OVERRIDE.
|
private |
Definition at line 401 of file boss_scourgelord_tyrannus.cpp.
Referenced by DamageDealt(), HealDone(), player_overlord_brandAI(), and SetGUID().