Project SkyFire Core
SkyFire 5.4.8 server core API documentation
Loading...
Searching...
No Matches
spell_auto_repair::spell_auto_repair_SpellScript Class Reference
Inheritance diagram for spell_auto_repair::spell_auto_repair_SpellScript:
Collaboration diagram for spell_auto_repair::spell_auto_repair_SpellScript:

Private Member Functions

void CheckCooldownForTarget ()
void HandleScript (SpellEffIndex)
 PrepareSpellScript (spell_auto_repair_SpellScript)
void Register () OVERRIDE

Additional Inherited Members

Public Member Functions inherited from SpellScript
void _FinishScriptCall ()
void _InitHit ()
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex) const
bool _IsEffectPrevented (SpellEffIndex effIndex) const
bool _Load (Spell *spell)
void _PrepareScriptCall (SpellScriptHookType hookType)
bool _Validate (SpellInfo const *entry)
void CreateItem (uint32 effIndex, uint32 itemId)
void FinishCast (SpellCastResult result)
UnitGetCaster ()
ItemGetCastItem ()
int32 GetEffectValue ()
WorldLocation const * GetExplTargetDest ()
GameObjectGetExplTargetGObj ()
ItemGetExplTargetItem ()
UnitGetExplTargetUnit ()
WorldObjectGetExplTargetWorldObject ()
AuraGetHitAura ()
CreatureGetHitCreature ()
int32 GetHitDamage ()
WorldLocationGetHitDest ()
GameObjectGetHitGObj ()
int32 GetHitHeal ()
ItemGetHitItem ()
PlayerGetHitPlayer ()
UnitGetHitUnit ()
UnitGetOriginalCaster ()
SpellGetSpell ()
SpellInfo const * GetSpellInfo ()
SpellValue const * GetSpellValue ()
SpellInfo const * GetTriggeringSpell ()
bool IsInCheckCastHook () const
bool IsInEffectHook () const
bool IsInHitPhase () const
bool IsInTargetHook () const
void PreventHitAura ()
void PreventHitDamage ()
void PreventHitDefaultEffect (SpellEffIndex effIndex)
void PreventHitEffect (SpellEffIndex effIndex)
void PreventHitHeal ()
void SetCustomCastResultMessage (SpellCustomErrors result)
void SetExplTargetDest (WorldLocation &loc)
void SetHitDamage (int32 damage)
void SetHitHeal (int32 heal)
Public Member Functions inherited from _SpellScript
std::string const * _GetScriptName () const
virtual void _Init (std::string const *scriptname, uint32 spellId)
virtual void _Register ()
 _SpellScript ()
virtual void _Unload ()
virtual bool Load ()
virtual void Unload ()
virtual bool Validate (SpellInfo const *)
virtual ~_SpellScript ()
Public Attributes inherited from SpellScript
HookList< CastHandlerAfterCast
HookList< HitHandlerAfterHit
HookList< CastHandlerBeforeCast
HookList< HitHandlerBeforeHit
HookList< CastHandlerOnCast
HookList< CheckCastHandlerOnCheckCast
HookList< EffectHandlerOnEffectHit
HookList< EffectHandlerOnEffectHitTarget
HookList< EffectHandlerOnEffectLaunch
HookList< EffectHandlerOnEffectLaunchTarget
HookList< HitHandlerOnHit
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
std::string const * m_scriptName
uint32 m_scriptSpellId

Detailed Description

Definition at line 1486 of file boss_flame_leviathan.cpp.

Member Function Documentation

◆ CheckCooldownForTarget()

void spell_auto_repair::spell_auto_repair_SpellScript::CheckCooldownForTarget ( )
inlineprivate

Currently this doesn't work: if we call PreventHitAura(), the existing aura will be removed because of recent aura refreshing changes. Since removing the existing aura negates the idea of a cooldown marker, we just let the dummy aura refresh itself without executing the other spelleffects. The spelleffects can be executed by letting the dummy aura expire naturally. This is a temporary solution only.

Definition at line 1490 of file boss_flame_leviathan.cpp.

References EFFECT_0, EFFECT_1, EFFECT_2, SpellScript::GetHitUnit(), SpellScript::PreventHitDefaultEffect(), SpellScript::PreventHitEffect(), and spell_auto_repair::SPELL_AUTO_REPAIR.

Referenced by Register().

◆ HandleScript()

◆ PrepareSpellScript()

spell_auto_repair::spell_auto_repair_SpellScript::PrepareSpellScript ( spell_auto_repair_SpellScript )
private

◆ Register()

void spell_auto_repair::spell_auto_repair_SpellScript::Register ( )
inlineprivatevirtual

The documentation for this class was generated from the following file: