Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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spell_hun_ready_set_aim Class Reference
Inheritance diagram for spell_hun_ready_set_aim:
Collaboration diagram for spell_hun_ready_set_aim:

Classes

class  spell_hun_ready_set_aim_AuraScript

Public Member Functions

AuraScriptGetAuraScript () const OVERRIDE
 spell_hun_ready_set_aim ()
Public Member Functions inherited from SpellScriptLoader
virtual SpellScriptGetSpellScript () const
bool IsDatabaseBound () const FINAL
Public Member Functions inherited from ScriptObject
const std::string & GetName () const

Additional Inherited Members

Protected Member Functions inherited from SpellScriptLoader
 SpellScriptLoader (const char *name)
Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
virtual ~ScriptObject ()

Detailed Description

Definition at line 560 of file spell_hunter.cpp.

Constructor & Destructor Documentation

◆ spell_hun_ready_set_aim()

spell_hun_ready_set_aim::spell_hun_ready_set_aim ( )
inline

Definition at line 563 of file spell_hunter.cpp.

References SpellScriptLoader::SpellScriptLoader().

Member Function Documentation

◆ GetAuraScript()

AuraScript * spell_hun_ready_set_aim::GetAuraScript ( ) const
inlinevirtual

Reimplemented from SpellScriptLoader.

Definition at line 591 of file spell_hunter.cpp.

References OVERRIDE.


The documentation for this class was generated from the following file: