Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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spell_hun_steady_shot Class Reference
Inheritance diagram for spell_hun_steady_shot:
Collaboration diagram for spell_hun_steady_shot:

Classes

class  spell_hun_steady_shot_SpellScript

Public Member Functions

SpellScriptGetSpellScript () const OVERRIDE
 spell_hun_steady_shot ()
Public Member Functions inherited from SpellScriptLoader
virtual AuraScriptGetAuraScript () const
bool IsDatabaseBound () const FINAL
Public Member Functions inherited from ScriptObject
const std::string & GetName () const

Additional Inherited Members

Protected Member Functions inherited from SpellScriptLoader
 SpellScriptLoader (const char *name)
Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
virtual ~ScriptObject ()

Detailed Description

Definition at line 634 of file spell_hunter.cpp.

Constructor & Destructor Documentation

◆ spell_hun_steady_shot()

spell_hun_steady_shot::spell_hun_steady_shot ( )
inline

Definition at line 637 of file spell_hunter.cpp.

References SpellScriptLoader::SpellScriptLoader().

Member Function Documentation

◆ GetSpellScript()

SpellScript * spell_hun_steady_shot::GetSpellScript ( ) const
inlinevirtual

Reimplemented from SpellScriptLoader.

Definition at line 666 of file spell_hunter.cpp.

References OVERRIDE.


The documentation for this class was generated from the following file: