Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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cs_group.cpp
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1/*
2* This file is part of Project SkyFire https://www.projectskyfire.org.
3* See LICENSE.md file for Copyright information
4*/
5
6#include "Chat.h"
7#include "GroupMgr.h"
8#include "Language.h"
9#include "LFG.h"
10#include "ObjectMgr.h"
11#include "Player.h"
12#include "ScriptMgr.h"
13
15{
16public:
17 group_commandscript() : CommandScript("group_commandscript") { }
18
19 std::vector<ChatCommand> GetCommands() const OVERRIDE
20 {
21 static std::vector<ChatCommand> groupCommandTable =
22 {
29 };
30
31 static std::vector<ChatCommand> commandTable =
32 {
33 { "group", rbac::RBAC_PERM_COMMAND_GROUP, false, NULL, "", groupCommandTable },
34 };
35 return commandTable;
36 }
37
38 // Summon group of player
39 static bool HandleGroupSummonCommand(ChatHandler* handler, char const* args)
40 {
41 Player* target;
42 if (!handler->extractPlayerTarget((char*)args, &target))
43 return false;
44
45 // check online security
46 if (handler->HasLowerSecurity(target, 0))
47 return false;
48
49 Group* group = target->GetGroup();
50
51 std::string nameLink = handler->GetNameLink(target);
52
53 if (!group)
54 {
55 handler->PSendSysMessage(LANG_NOT_IN_GROUP, nameLink.c_str());
56 handler->SetSentErrorMessage(true);
57 return false;
58 }
59
60 Player* gmPlayer = handler->GetSession()->GetPlayer();
61 Group* gmGroup = gmPlayer->GetGroup();
62 Map* gmMap = gmPlayer->GetMap();
63 bool toInstance = gmMap->Instanceable();
64
65 // we are in instance, and can summon only player in our group with us as lead
66 if (toInstance && (
67 !gmGroup || group->GetLeaderGUID() != gmPlayer->GetGUID() ||
68 gmGroup->GetLeaderGUID() != gmPlayer->GetGUID()))
69 // the last check is a bit excessive, but let it be, just in case
70 {
72 handler->SetSentErrorMessage(true);
73 return false;
74 }
75
76 for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
77 {
78 Player* player = itr->GetSource();
79
80 if (!player || player == gmPlayer || !player->GetSession())
81 continue;
82
83 // check online security
84 if (handler->HasLowerSecurity(player, 0))
85 return false;
86
87 std::string plNameLink = handler->GetNameLink(player);
88
89 if (player->IsBeingTeleported())
90 {
91 handler->PSendSysMessage(LANG_IS_TELEPORTED, plNameLink.c_str());
92 handler->SetSentErrorMessage(true);
93 return false;
94 }
95
96 if (toInstance)
97 {
98 Map* playerMap = player->GetMap();
99
100 if (playerMap->Instanceable() && playerMap->GetInstanceId() != gmMap->GetInstanceId())
101 {
102 // cannot summon from instance to instance
103 handler->PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST, plNameLink.c_str());
104 handler->SetSentErrorMessage(true);
105 return false;
106 }
107 }
108
109 handler->PSendSysMessage(LANG_SUMMONING, plNameLink.c_str(), "");
110 if (handler->needReportToTarget(player))
111 ChatHandler(player->GetSession()).PSendSysMessage(LANG_SUMMONED_BY, handler->GetNameLink().c_str());
112
113 // stop flight if need
114 if (player->IsInFlight())
115 {
116 player->GetMotionMaster()->MovementExpired();
117 player->CleanupAfterTaxiFlight();
118 }
119 // save only in non-flight case
120 else
121 player->SaveRecallPosition();
122
123 // before GM
124 float x, y, z;
125 gmPlayer->GetClosePoint(x, y, z, player->GetObjectSize());
126 player->TeleportTo(gmPlayer->GetMapId(), x, y, z, player->GetOrientation());
127 }
128
129 return true;
130 }
131
132 static bool HandleGroupLeaderCommand(ChatHandler* handler, char const* args)
133 {
134 Player* player = NULL;
135 Group* group = NULL;
136 uint64 guid = 0;
137 char* nameStr = strtok((char*)args, " ");
138
139 if (!handler->GetPlayerGroupAndGUIDByName(nameStr, player, group, guid))
140 return false;
141
142 if (!group)
143 {
144 handler->PSendSysMessage(LANG_GROUP_NOT_IN_GROUP, player->GetName().c_str());
145 handler->SetSentErrorMessage(true);
146 return false;
147 }
148
149 if (group->GetLeaderGUID() != guid)
150 {
151 group->ChangeLeader(guid);
152 group->SendUpdate();
153 }
154
155 return true;
156 }
157
158 static bool HandleGroupDisbandCommand(ChatHandler* handler, char const* args)
159 {
160 Player* player = NULL;
161 Group* group = NULL;
162 uint64 guid = 0;
163 char* nameStr = strtok((char*)args, " ");
164
165 if (!handler->GetPlayerGroupAndGUIDByName(nameStr, player, group, guid))
166 return false;
167
168 if (!group)
169 {
170 handler->PSendSysMessage(LANG_GROUP_NOT_IN_GROUP, player->GetName().c_str());
171 handler->SetSentErrorMessage(true);
172 return false;
173 }
174
175 group->Disband();
176 return true;
177 }
178
179 static bool HandleGroupRemoveCommand(ChatHandler* handler, char const* args)
180 {
181 Player* player = NULL;
182 Group* group = NULL;
183 uint64 guid = 0;
184 char* nameStr = strtok((char*)args, " ");
185
186 if (!handler->GetPlayerGroupAndGUIDByName(nameStr, player, group, guid))
187 return false;
188
189 if (!group)
190 {
191 handler->PSendSysMessage(LANG_GROUP_NOT_IN_GROUP, player->GetName().c_str());
192 handler->SetSentErrorMessage(true);
193 return false;
194 }
195
196 group->RemoveMember(guid);
197 return true;
198 }
199
200 static bool HandleGroupJoinCommand(ChatHandler* handler, char const* args)
201 {
202 if (!*args)
203 return false;
204
205 Player* playerSource = NULL;
206 Player* playerTarget = NULL;
207 Group* groupSource = NULL;
208 Group* groupTarget = NULL;
209 uint64 guidSource = 0;
210 uint64 guidTarget = 0;
211 char* nameplgrStr = strtok((char*)args, " ");
212 char* nameplStr = strtok(NULL, " ");
213
214 if (!handler->GetPlayerGroupAndGUIDByName(nameplgrStr, playerSource, groupSource, guidSource, true))
215 return false;
216
217 if (!groupSource)
218 {
219 handler->PSendSysMessage(LANG_GROUP_NOT_IN_GROUP, playerSource->GetName().c_str());
220 handler->SetSentErrorMessage(true);
221 return false;
222 }
223
224 if (!handler->GetPlayerGroupAndGUIDByName(nameplStr, playerTarget, groupTarget, guidTarget, true))
225 return false;
226
227 if (groupTarget || playerTarget->GetGroup() == groupSource)
228 {
229 handler->PSendSysMessage(LANG_GROUP_ALREADY_IN_GROUP, playerTarget->GetName().c_str());
230 handler->SetSentErrorMessage(true);
231 return false;
232 }
233
234 if (!groupSource->IsFull())
235 {
237 handler->SetSentErrorMessage(true);
238 return false;
239 }
240
241 groupSource->AddMember(playerTarget);
242 groupSource->BroadcastGroupUpdate();
243 handler->PSendSysMessage(LANG_GROUP_PLAYER_JOINED, playerTarget->GetName().c_str(), playerSource->GetName().c_str());
244 return true;
245 }
246
247 static bool HandleGroupListCommand(ChatHandler* handler, char const* args)
248 {
249 // Get ALL the variables!
250 Player* playerTarget;
251 uint32 phase = 0;
252 uint64 guidTarget;
253 std::string nameTarget;
254 std::string zoneName;
255 const char* onlineState = "";
256
257 // Parse the guid to uint32...
258 uint32 parseGUID = MAKE_NEW_GUID(atol((char*)args), 0, HIGHGUID_PLAYER);
259
260 // ... and try to extract a player out of it.
261 if (sObjectMgr->GetPlayerNameByGUID(parseGUID, nameTarget))
262 {
263 playerTarget = sObjectMgr->GetPlayerByLowGUID(parseGUID);
264 guidTarget = parseGUID;
265 }
266 // If not, we return false and end right away.
267 else if (!handler->extractPlayerTarget((char*)args, &playerTarget, &guidTarget, &nameTarget))
268 return false;
269
270 // Next, we need a group. So we define a group variable.
271 Group* groupTarget = NULL;
272
273 // We try to extract a group from an online player.
274 if (playerTarget)
275 groupTarget = playerTarget->GetGroup();
276
277 // If not, we extract it from the SQL.
278 if (!groupTarget)
279 {
280 PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER);
281 stmt->setUInt32(0, guidTarget);
282 PreparedQueryResult resultGroup = CharacterDatabase.Query(stmt);
283 if (resultGroup)
284 groupTarget = sGroupMgr->GetGroupByDbStoreId((*resultGroup)[0].GetUInt32());
285 }
286
287 // If both fails, players simply has no party. Return false.
288 if (!groupTarget)
289 {
290 handler->PSendSysMessage(LANG_GROUP_NOT_IN_GROUP, nameTarget.c_str());
291 handler->SetSentErrorMessage(true);
292 return false;
293 }
294
295 // We get the group members after successfully detecting a group.
296 Group::MemberSlotList const& members = groupTarget->GetMemberSlots();
297
298 // To avoid a cluster fuck, namely trying multiple queries to simply get a group member count...
299 handler->PSendSysMessage(LANG_GROUP_TYPE, (groupTarget->isRaidGroup() ? "raid" : "party"), members.size());
300 // ... we simply move the group type and member count print after retrieving the slots and simply output it's size.
301
302 // While rather dirty codestyle-wise, it saves space (if only a little). For each member, we look several informations up.
303 for (Group::MemberSlotList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
304 {
305 // Define temporary variable slot to iterator.
306 Group::MemberSlot const& slot = *itr;
307
308 // Check for given flag and assign it to that iterator
309 std::string flags;
311 flags = "Assistant";
312
314 {
315 if (!flags.empty())
316 flags.append(", ");
317 flags.append("MainTank");
318 }
319
321 {
322 if (!flags.empty())
323 flags.append(", ");
324 flags.append("MainAssist");
325 }
326
327 if (flags.empty())
328 flags = "None";
329
330 // Check if iterator is online. If is...
331 Player* p = ObjectAccessor::FindPlayer((*itr).guid);
332 if (p && p->IsInWorld())
333 {
334 // ... than, it prints information like "is online", where he is, etc...
335 onlineState = "online";
336 phase = (!p->IsGameMaster() ? p->GetPhaseMask() : -1);
337 uint32 locale = handler->GetSessionDbcLocale();
338
340 if (area)
341 {
343 if (zone)
344 zoneName = zone->m_AreaName[locale];
345 }
346 }
347 else
348 {
349 // ... else, everything is set to offline or neutral values.
350 zoneName = "<ERROR>";
351 onlineState = "Offline";
352 phase = 0;
353 }
354
355 // Now we can print those informations for every single member of each group!
356 handler->PSendSysMessage(LANG_GROUP_PLAYER_NAME_GUID, slot.name.c_str(), onlineState,
357 zoneName.c_str(), phase, GUID_LOPART(slot.guid), flags.c_str(),
358 lfg::GetRolesString(slot.roles).c_str());
359 }
360
361 // And finish after every iterator is done.
362 return true;
363 }
364};
365
@ CHAR_SEL_GROUP_MEMBER
AreaTableEntry const * GetAreaEntryByAreaID(uint32 area_id)
std::uint8_t uint8
Definition Define.h:79
std::uint32_t uint32
Definition Define.h:77
#define OVERRIDE
Definition Define.h:60
std::uint64_t uint64
Definition Define.h:76
@ MEMBER_FLAG_MAINASSIST
Definition Group.h:51
@ MEMBER_FLAG_ASSISTANT
Definition Group.h:49
@ MEMBER_FLAG_MAINTANK
Definition Group.h:50
#define sGroupMgr
Definition GroupMgr.h:44
@ LANG_SUMMONING
Definition Language.h:110
@ LANG_NOT_IN_GROUP
Definition Language.h:119
@ LANG_IS_TELEPORTED
Definition Language.h:104
@ LANG_GROUP_PLAYER_JOINED
Definition Language.h:936
@ LANG_GROUP_NOT_IN_GROUP
Definition Language.h:937
@ LANG_CANNOT_SUMMON_TO_INST
Definition Language.h:105
@ LANG_GROUP_FULL
Definition Language.h:938
@ LANG_GROUP_PLAYER_NAME_GUID
Definition Language.h:940
@ LANG_SUMMONED_BY
Definition Language.h:111
@ LANG_GROUP_ALREADY_IN_GROUP
Definition Language.h:935
@ LANG_GROUP_TYPE
Definition Language.h:939
uint32 GUID_LOPART(uint64 x)
@ HIGHGUID_PLAYER
uint64 MAKE_NEW_GUID(uint32 l, uint32 e, uint32 h)
#define sObjectMgr
Definition ObjectMgr.h:1617
Skyfire::AutoPtr< PreparedResultSet, Skyfire::Mutex > PreparedQueryResult
Definition QueryResult.h:94
virtual std::string GetNameLink() const
Definition Chat.h:79
bool HasLowerSecurity(Player *target, uint64 guid, bool strong=false)
Definition Chat.cpp:78
WorldSession * GetSession()
Definition Chat.h:43
virtual LocaleConstant GetSessionDbcLocale() const
Definition Chat.cpp:1277
void PSendSysMessage(const char *format,...) ATTR_PRINTF(2
Definition Chat.cpp:221
void SetSentErrorMessage(bool val)
Definition Chat.h:114
bool extractPlayerTarget(char *args, Player **player, uint64 *player_guid=NULL, std::string *player_name=NULL)
Definition Chat.cpp:1184
virtual bool needReportToTarget(Player *chr) const
Definition Chat.cpp:1271
virtual void SendSysMessage(const char *str)
Definition Chat.cpp:153
bool GetPlayerGroupAndGUIDByName(const char *cname, Player *&player, Group *&group, uint64 &guid, bool offline=false)
Definition Chat.cpp:1319
CommandScript(const char *name)
Definition Group.h:147
MemberSlotList const & GetMemberSlots() const
Definition Group.h:224
void BroadcastGroupUpdate(void)
Definition Group.cpp:2485
void Disband(bool hideDestroy=false)
Definition Group.cpp:700
std::list< MemberSlot > MemberSlotList
Definition Group.h:159
bool AddMember(Player *player)
Definition Group.cpp:353
void SendUpdate()
Definition Group.cpp:1594
bool RemoveMember(uint64 guid, const RemoveMethod &method=GROUP_REMOVEMETHOD_DEFAULT, uint64 kicker=0, const char *reason=NULL)
Definition Group.cpp:501
GroupReference * GetFirstMember()
Definition Group.h:225
bool IsFull() const
Definition Group.cpp:2538
uint64 GetLeaderGUID() const
Definition Group.cpp:2568
bool isRaidGroup() const
Definition Group.cpp:2548
void ChangeLeader(uint64 guid)
Definition Group.cpp:628
GroupReference * next()
Definition Map.h:238
bool Instanceable() const
Definition Map.h:367
uint32 GetInstanceId() const
Definition Map.h:357
void MovementExpired(bool reset=true)
static Player * FindPlayer(uint64)
uint64 GetGUID() const
Definition Object.h:119
bool IsInWorld() const
Definition Object.h:114
WorldSession * GetSession() const
Definition Player.h:2417
void SaveRecallPosition()
Definition Player.cpp:6866
Group * GetGroup()
Definition Player.h:2972
bool IsGameMaster() const
Definition Player.h:1369
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options=0)
Definition Player.cpp:2090
void CleanupAfterTaxiFlight()
Definition Player.cpp:16748
bool IsBeingTeleported() const
Definition Player.h:2493
void setUInt32(const uint8 index, const uint32 value)
MotionMaster * GetMotionMaster()
Definition Unit.h:2605
bool IsInFlight() const
Definition Unit.h:1891
uint32 GetMapId() const
Definition Object.h:546
uint32 GetPhaseMask() const
Definition Object.h:643
Map * GetMap() const
Definition Object.h:740
std::string const & GetName() const
Definition Object.h:664
void GetClosePoint(float &x, float &y, float &z, float size, float distance2d=0, float angle=0) const
Definition Object.cpp:3070
uint32 GetAreaId() const
Definition Object.cpp:1602
float GetObjectSize() const
Definition Object.cpp:3100
Player * GetPlayer() const
static bool HandleGroupRemoveCommand(ChatHandler *handler, char const *args)
Definition cs_group.cpp:179
static bool HandleGroupDisbandCommand(ChatHandler *handler, char const *args)
Definition cs_group.cpp:158
static bool HandleGroupLeaderCommand(ChatHandler *handler, char const *args)
Definition cs_group.cpp:132
static bool HandleGroupJoinCommand(ChatHandler *handler, char const *args)
Definition cs_group.cpp:200
static bool HandleGroupSummonCommand(ChatHandler *handler, char const *args)
Definition cs_group.cpp:39
std::vector< ChatCommand > GetCommands() const OVERRIDE
Definition cs_group.cpp:19
static bool HandleGroupListCommand(ChatHandler *handler, char const *args)
Definition cs_group.cpp:247
void AddSC_group_commandscript()
Definition cs_group.cpp:366
CharacterDatabaseWorkerPool CharacterDatabase
Accessor to the character database.
Definition Main.cpp:41
std::string GetRolesString(uint8 roles)
Definition LFG.cpp:36
@ RBAC_PERM_COMMAND_GROUP_DISBAND
Definition RBAC.h:362
@ RBAC_PERM_COMMAND_GROUP
Definition RBAC.h:360
@ RBAC_PERM_COMMAND_GROUP_SUMMON
Definition RBAC.h:366
@ RBAC_PERM_COMMAND_GROUP_LIST
Definition RBAC.h:365
@ RBAC_PERM_COMMAND_GROUP_REMOVE
Definition RBAC.h:363
@ RBAC_PERM_COMMAND_GROUP_LEADER
Definition RBAC.h:361
@ RBAC_PERM_COMMAND_GROUP_JOIN
Definition RBAC.h:364
char * m_AreaName
uint32 m_ParentAreaID
std::string name
Definition Group.h:153
float GetOrientation() const
Definition Object.h:331