Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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gruuls_lair.h File Reference
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Go to the source code of this file.

Macros

#define GLScriptName   "instance_gruuls_lair"

Enumerations

enum  CreatureIds {
  NPC_MAULGAR = 18831 , NPC_KROSH_FIREHAND = 18832 , NPC_OLM_THE_SUMMONER = 18834 , NPC_KIGGLER_THE_CRAZED = 18835 ,
  NPC_BLINDEYE_THE_SEER = 18836
}
enum  DataTypes { DATA_MAULGAR = 0 , DATA_GRUUL = 1 }
enum  GameObjectIds { GO_MAULGAR_DOOR = 184468 , GO_GRUUL_DOOR = 184662 }

Functions

template<class AI>
AI * GetGruulsLairAI (Creature *creature)

Variables

uint32 const EncounterCount = 2

Macro Definition Documentation

◆ GLScriptName

#define GLScriptName   "instance_gruuls_lair"

Definition at line 9 of file gruuls_lair.h.

Referenced by GetGruulsLairAI(), and instance_gruuls_lair::instance_gruuls_lair().

Enumeration Type Documentation

◆ CreatureIds

Enumerator
NPC_MAULGAR 
NPC_KROSH_FIREHAND 
NPC_OLM_THE_SUMMONER 
NPC_KIGGLER_THE_CRAZED 
NPC_BLINDEYE_THE_SEER 

Definition at line 20 of file gruuls_lair.h.

◆ DataTypes

enum DataTypes
Enumerator
DATA_MAULGAR 
DATA_GRUUL 

Definition at line 13 of file gruuls_lair.h.

◆ GameObjectIds

Enumerator
GO_MAULGAR_DOOR 
GO_GRUUL_DOOR 

Definition at line 29 of file gruuls_lair.h.

Function Documentation

◆ GetGruulsLairAI()

Variable Documentation

◆ EncounterCount

uint32 const EncounterCount = 2

Definition at line 11 of file gruuls_lair.h.