114 switch (creature->GetEntry())
119 creature->DespawnOrUnsummon();
171 switch (go->GetEntry())
229 icehowl->DespawnOrUnsummon();
236 jaraxxus->DespawnOrUnsummon();
238 fizzlebang->DespawnOrUnsummon();
332 chest->SetRespawnTime(chest->GetRespawnDelay());
365 if (
Player* player = itr->GetSource())
372 announcer->ToCreature()->DespawnOrUnsummon();
375 anubArak->DespawnOrUnsummon();
642 std::ostringstream saveStream;
670 std::istringstream loadStream(strIn);
675 loadStream >> tmpState;
@ ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
@ DIFFICULTY_10MAN_HEROIC
@ DIFFICULTY_25MAN_NORMAL
@ DIFFICULTY_10MAN_NORMAL
@ DIFFICULTY_25MAN_HEROIC
@ GO_STATE_ACTIVE_ALTERNATIVE
#define OUT_LOAD_INST_DATA_FAIL
#define OUT_SAVE_INST_DATA_COMPLETE
#define OUT_LOAD_INST_DATA_COMPLETE
#define OUT_SAVE_INST_DATA
#define OUT_LOAD_INST_DATA(a)
#define SF_LOG_INFO(filterType__,...)
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
@ GO_DESTRUCTIBLE_DAMAGED
static GameObject * GetGameObject(WorldObject &object, uint64 guid)
InstanceMapScript(const char *name, uint32 mapId)
void DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=NULL)
void SetBossNumber(uint32 number)
virtual bool SetBossState(uint32 id, EncounterState state)
EncounterState GetBossState(uint32 id) const
void DoRespawnGameObject(uint64 guid, uint32 timeToDespawn=MINUTE)
LinkedListHead::Iterator< MapReference const > const_iterator
static Creature * GetCreature(WorldObject &object, uint64 guid)
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime)
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TempSummonType::TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
instance_trial_of_the_crusader()
InstanceScript * GetInstanceScript(InstanceMap *map) const OVERRIDE
void AddSC_instance_trial_of_the_crusader()
std::string SaveDataBuffer
void OnPlayerEnter(Player *player) OVERRIDE
uint32 GetData(uint32 type) const OVERRIDE
void OnCreatureCreate(Creature *creature) OVERRIDE
void CloseDoor(uint64 guid)
void OnGameObjectCreate(GameObject *go) OVERRIDE
void OpenDoor(uint64 guid)
bool IsEncounterInProgress() const OVERRIDE
void Load(const char *strIn) OVERRIDE
bool TributeToImmortalityEligible
instance_trial_of_the_crusader_InstanceMapScript(Map *map)
uint64 CrusadersCacheGUID
std::string GetSaveData() OVERRIDE
uint32 NotOneButTwoJormungarsTimer
uint64 EastPortcullisGUID
void Update(uint32 diff) OVERRIDE
uint8 MistressOfPainCount
uint64 ChampionsControllerGUID
uint32 ResilienceWillFixItTimer
void SetData(uint32 type, uint32 data) OVERRIDE
uint64 TirionFordringGUID
void Initialize() OVERRIDE
bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const *, Unit const *, uint32) OVERRIDE
bool SetBossState(uint32 type, EncounterState state) OVERRIDE
uint64 GetData64(uint32 type) const OVERRIDE
@ GO_TRIBUTE_CHEST_10H_99
@ GO_TRIBUTE_CHEST_25H_25
@ GO_TRIBUTE_CHEST_25H_99
@ GO_TRIBUTE_CHEST_25H_45
@ GO_CRUSADERS_CACHE_10_H
@ GO_TRIBUTE_CHEST_10H_45
@ GO_TRIBUTE_CHEST_25H_50
@ GO_CRUSADERS_CACHE_25_H
@ GO_TRIBUTE_CHEST_10H_25
@ GO_ARGENT_COLISEUM_FLOOR
@ GO_TRIBUTE_CHEST_10H_50
@ NPC_CHAMPIONS_CONTROLLER
const Position AnubarakLoc[]
@ THREE_SIXTY_PAIN_SPIKE_25_PLAYER
@ THREE_SIXTY_PAIN_SPIKE_10_PLAYER
@ A_TRIBUTE_TO_INSANITY_10_PLAYER
@ THREE_SIXTY_PAIN_SPIKE_25_PLAYER_HEROIC
@ A_TRIBUTE_TO_MAD_SKILL_10_PLAYER
@ SPELL_DEFEAT_FACTION_CHAMPIONS
@ A_TRIBUTE_TO_IMMORTALITY_ALLIANCE
@ SPELL_CHAMPIONS_KILLED_IN_MINUTE
@ UPPER_BACK_PAIN_25_PLAYER
@ A_TRIBUTE_TO_MAD_SKILL_25_PLAYER
@ A_TRIBUTE_TO_INSANITY_25_PLAYER
@ REALM_FIRST_GRAND_CRUSADER
@ THREE_SIXTY_PAIN_SPIKE_10_PLAYER_HEROIC
@ UPPER_BACK_PAIN_25_PLAYER_HEROIC
@ UPPER_BACK_PAIN_10_PLAYER
@ A_TRIBUTE_TO_SKILL_10_PLAYER
@ A_TRIBUTE_TO_DEDICATED_INSANITY
@ UPPER_BACK_PAIN_10_PLAYER_HEROIC
@ SPELL_WORMS_KILLED_IN_10_SECONDS
@ A_TRIBUTE_TO_IMMORTALITY_HORDE
@ A_TRIBUTE_TO_SKILL_25_PLAYER
@ DATA_TRIBUTE_TO_IMMORTALITY_ELIGIBLE
@ DATA_MISTRESS_OF_PAIN_COUNT