Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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instance_ulduar.cpp File Reference
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "InstanceScript.h"
#include "ulduar.h"
#include "Player.h"
#include "WorldPacket.h"
Include dependency graph for instance_ulduar.cpp:

Go to the source code of this file.

Classes

class  instance_ulduar
struct  instance_ulduar::instance_ulduar_InstanceMapScript

Functions

void AddSC_instance_ulduar ()

Variables

static DoorData const doorData []
MinionData const minionData []

Function Documentation

◆ AddSC_instance_ulduar()

void AddSC_instance_ulduar ( )

Definition at line 1083 of file instance_ulduar.cpp.

Referenced by AddNorthrendScripts().

Variable Documentation

◆ doorData

DoorData const doorData[]
static
Initial value:
=
{
}
@ DOOR_TYPE_SPAWN_HOLE
@ DOOR_TYPE_ROOM
@ DOOR_TYPE_PASSAGE
@ BOUNDARY_NONE
@ BOUNDARY_W
@ BOUNDARY_S
@ BOUNDARY_N
@ BOUNDARY_E
@ BOSS_LEVIATHAN
Definition ulduar.h:20
@ BOSS_ALGALON
Definition ulduar.h:36
@ BOSS_HODIR
Definition ulduar.h:28
@ BOSS_YOGG_SARON
Definition ulduar.h:35
@ BOSS_ASSEMBLY_OF_IRON
Definition ulduar.h:24
@ BOSS_XT002
Definition ulduar.h:23
@ BOSS_VEZAX
Definition ulduar.h:34
@ GO_DOODAD_UL_SIGILDOOR_03
Definition ulduar.h:209
@ GO_DOODAD_UL_UNIVERSEGLOBE01
Definition ulduar.h:212
@ GO_HODIR_ICE_DOOR
Definition ulduar.h:185
@ GO_XT_002_DOOR
Definition ulduar.h:170
@ GO_ARCHIVUM_DOOR
Definition ulduar.h:174
@ GO_VEZAX_DOOR
Definition ulduar.h:196
@ GO_IRON_COUNCIL_DOOR
Definition ulduar.h:173
@ GO_HODIR_ENTRANCE
Definition ulduar.h:183
@ GO_DOODAD_UL_ULDUAR_TRAPDOOR_03
Definition ulduar.h:213
@ GO_LEVIATHAN_DOOR
Definition ulduar.h:158
@ GO_YOGG_SARON_DOOR
Definition ulduar.h:199
@ GO_DOODAD_UL_UNIVERSEFLOOR_01
Definition ulduar.h:210
@ GO_HODIR_DOOR
Definition ulduar.h:184
@ GO_DOODAD_UL_UNIVERSEFLOOR_02
Definition ulduar.h:211

Definition at line 13 of file instance_ulduar.cpp.

Referenced by instance_ulduar::instance_ulduar_InstanceMapScript::Initialize().

◆ minionData

MinionData const minionData[]
Initial value:
=
{
{ 0, 0, }
}
@ NPC_MOLGEIM
Definition ulduar.h:53
@ NPC_BRUNDIR
Definition ulduar.h:54
@ NPC_STEELBREAKER
Definition ulduar.h:52

Definition at line 32 of file instance_ulduar.cpp.

Referenced by instance_ulduar::instance_ulduar_InstanceMapScript::Initialize().