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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Functions | |
| int | GetAreaId (lua_State *L, Map *map) |
| int | GetDifficulty (lua_State *L, Map *map) |
| int | GetHeight (lua_State *L, Map *map) |
| int | GetInstanceId (lua_State *L, Map *map) |
| int | GetMapId (lua_State *L, Map *map) |
| int | GetName (lua_State *L, Map *map) |
| int | GetPlayerCount (lua_State *L, Map *map) |
| int | IsArena (lua_State *L, Map *map) |
| int | IsBattleground (lua_State *L, Map *map) |
| int | IsDungeon (lua_State *L, Map *map) |
| int | IsEmpty (lua_State *L, Map *map) |
| int | IsHeroic (lua_State *L, Map *map) |
| int | IsRaid (lua_State *L, Map *map) |
| int LuaMap::GetAreaId | ( | lua_State * | L, |
| Map * | map ) |
Definition at line 62 of file MapMethods.cpp.
References Map::GetAreaId(), and sEluna.
| int LuaMap::GetDifficulty | ( | lua_State * | L, |
| Map * | map ) |
Definition at line 34 of file MapMethods.cpp.
References Map::GetDifficulty(), and sEluna.
| int LuaMap::GetHeight | ( | lua_State * | L, |
| Map * | map ) |
Definition at line 20 of file MapMethods.cpp.
References Map::GetHeight(), INVALID_HEIGHT, MAX_HEIGHT, and sEluna.
| int LuaMap::GetInstanceId | ( | lua_State * | L, |
| Map * | map ) |
Definition at line 41 of file MapMethods.cpp.
References Map::GetInstanceId(), and sEluna.
| int LuaMap::GetMapId | ( | lua_State * | L, |
| Map * | map ) |
Definition at line 55 of file MapMethods.cpp.
References Map::GetId(), and sEluna.
| int LuaMap::GetName | ( | lua_State * | L, |
| Map * | map ) |
Definition at line 13 of file MapMethods.cpp.
References Map::GetMapName(), and sEluna.
| int LuaMap::GetPlayerCount | ( | lua_State * | L, |
| Map * | map ) |
Definition at line 48 of file MapMethods.cpp.
References Map::GetPlayersCountExceptGMs(), and sEluna.
| int LuaMap::IsArena | ( | lua_State * | L, |
| Map * | map ) |
Definition at line 73 of file MapMethods.cpp.
References Map::IsBattleArena(), and sEluna.
| int LuaMap::IsBattleground | ( | lua_State * | L, |
| Map * | map ) |
Definition at line 80 of file MapMethods.cpp.
References Map::IsBattleground(), and sEluna.
| int LuaMap::IsDungeon | ( | lua_State * | L, |
| Map * | map ) |
Definition at line 87 of file MapMethods.cpp.
References Map::IsDungeon(), and sEluna.
| int LuaMap::IsEmpty | ( | lua_State * | L, |
| Map * | map ) |
Definition at line 94 of file MapMethods.cpp.
References LinkedListHead::isEmpty(), and sEluna.
| int LuaMap::IsHeroic | ( | lua_State * | L, |
| Map * | map ) |
Definition at line 101 of file MapMethods.cpp.
References Map::IsHeroic(), and sEluna.
| int LuaMap::IsRaid | ( | lua_State * | L, |
| Map * | map ) |
Definition at line 108 of file MapMethods.cpp.
References Map::IsRaid(), and sEluna.