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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Functions | |
| char const * | GetShutdownStepName (WorldShutdownStep step) |
| bool | IsExpectedShutdownTransition (WorldShutdownStep current, WorldShutdownStep next) |
| bool | IsShutdownStepBefore (WorldShutdownStep first, WorldShutdownStep second) |
Definition at line 13 of file WorldShutdownLifecycle.h.
| char const * Skyfire::WorldShutdown::GetShutdownStepName | ( | WorldShutdownStep | step | ) |
Definition at line 46 of file WorldShutdownLifecycle.cpp.
References WORLD_SHUTDOWN_COMPLETE, WORLD_SHUTDOWN_DELETE_BATTLEGROUNDS, WORLD_SHUTDOWN_KICK_PLAYERS, WORLD_SHUTDOWN_OUTDOOR_PVP_DIE, WORLD_SHUTDOWN_SCRIPT_SHUTDOWN, WORLD_SHUTDOWN_START, WORLD_SHUTDOWN_STOP_NETWORK, WORLD_SHUTDOWN_UNLOAD_MAPS, WORLD_SHUTDOWN_UNLOAD_OBJECT_ACCESSOR, WORLD_SHUTDOWN_UNLOAD_SCRIPTS, and WORLD_SHUTDOWN_UPDATE_SESSIONS.
| bool Skyfire::WorldShutdown::IsExpectedShutdownTransition | ( | WorldShutdownStep | current, |
| WorldShutdownStep | next ) |
Definition at line 77 of file WorldShutdownLifecycle.cpp.
| bool Skyfire::WorldShutdown::IsShutdownStepBefore | ( | WorldShutdownStep | first, |
| WorldShutdownStep | second ) |
Definition at line 84 of file WorldShutdownLifecycle.cpp.