|
Project SkyFire Core
SkyFire 5.4.8 server core API documentation
|
Public Member Functions | |
| AELootCreatureCheck (Player *looter, uint64 mainLootTarget, float lootDistance) | |
| bool | operator() (Creature *creature) const |
Public Attributes | |
| float | _lootDistance |
| Player * | _looter |
| uint64 | _mainLootTarget |
Definition at line 269 of file LootHandler.cpp.
|
inline |
Definition at line 271 of file LootHandler.cpp.
References _lootDistance, _looter, and _mainLootTarget.
|
inline |
Definition at line 274 of file LootHandler.cpp.
References _lootDistance, _looter, _mainLootTarget, Object::GetGUID(), and Unit::IsAlive().
| float AELootCreatureCheck::_lootDistance |
Definition at line 290 of file LootHandler.cpp.
Referenced by AELootCreatureCheck(), and operator()().
| Player* AELootCreatureCheck::_looter |
Definition at line 288 of file LootHandler.cpp.
Referenced by AELootCreatureCheck(), and operator()().
| uint64 AELootCreatureCheck::_mainLootTarget |
Definition at line 289 of file LootHandler.cpp.
Referenced by AELootCreatureCheck(), and operator()().