Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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AELootCreatureCheck Struct Reference
Collaboration diagram for AELootCreatureCheck:

Public Member Functions

 AELootCreatureCheck (Player *looter, uint64 mainLootTarget, float lootDistance)
bool operator() (Creature *creature) const

Public Attributes

float _lootDistance
Player_looter
uint64 _mainLootTarget

Detailed Description

Definition at line 269 of file LootHandler.cpp.

Constructor & Destructor Documentation

◆ AELootCreatureCheck()

AELootCreatureCheck::AELootCreatureCheck ( Player * looter,
uint64 mainLootTarget,
float lootDistance )
inline

Definition at line 271 of file LootHandler.cpp.

References _lootDistance, _looter, and _mainLootTarget.

Member Function Documentation

◆ operator()()

bool AELootCreatureCheck::operator() ( Creature * creature) const
inline

Member Data Documentation

◆ _lootDistance

float AELootCreatureCheck::_lootDistance

Definition at line 290 of file LootHandler.cpp.

Referenced by AELootCreatureCheck(), and operator()().

◆ _looter

Player* AELootCreatureCheck::_looter

Definition at line 288 of file LootHandler.cpp.

Referenced by AELootCreatureCheck(), and operator()().

◆ _mainLootTarget

uint64 AELootCreatureCheck::_mainLootTarget

Definition at line 289 of file LootHandler.cpp.

Referenced by AELootCreatureCheck(), and operator()().


The documentation for this struct was generated from the following file: