Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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AccessRequirement Struct Reference

#include <Player.h>

Public Attributes

uint32 achievement
uint32 iLvl
uint32 item
uint32 item2
uint8 levelMax
uint8 levelMin
uint32 quest_A
uint32 quest_H
std::string questFailedText

Detailed Description

Definition at line 940 of file Player.h.

Member Data Documentation

◆ achievement

uint32 AccessRequirement::achievement

Definition at line 949 of file Player.h.

Referenced by ObjectMgr::LoadAccessRequirements(), and Player::Satisfy().

◆ iLvl

uint32 AccessRequirement::iLvl

Definition at line 944 of file Player.h.

Referenced by ObjectMgr::LoadAccessRequirements().

◆ item

uint32 AccessRequirement::item

Definition at line 945 of file Player.h.

Referenced by ObjectMgr::LoadAccessRequirements(), and Player::Satisfy().

◆ item2

uint32 AccessRequirement::item2

Definition at line 946 of file Player.h.

Referenced by ObjectMgr::LoadAccessRequirements(), and Player::Satisfy().

◆ levelMax

uint8 AccessRequirement::levelMax

Definition at line 943 of file Player.h.

Referenced by ObjectMgr::LoadAccessRequirements(), and Player::Satisfy().

◆ levelMin

uint8 AccessRequirement::levelMin

Definition at line 942 of file Player.h.

Referenced by ObjectMgr::LoadAccessRequirements(), and Player::Satisfy().

◆ quest_A

uint32 AccessRequirement::quest_A

Definition at line 947 of file Player.h.

Referenced by ObjectMgr::LoadAccessRequirements(), and Player::Satisfy().

◆ quest_H

uint32 AccessRequirement::quest_H

Definition at line 948 of file Player.h.

Referenced by ObjectMgr::LoadAccessRequirements(), and Player::Satisfy().

◆ questFailedText

std::string AccessRequirement::questFailedText

Definition at line 950 of file Player.h.

Referenced by ObjectMgr::LoadAccessRequirements(), and Player::Satisfy().


The documentation for this struct was generated from the following file:
  • src/server/game/Entities/Player/Player.h