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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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#include <DBCStructure.h>
Public Attributes | |
| uint32 | APPerAgility |
| uint32 | APPerStrenth |
| uint32 | CinematicSequence |
| char * | name |
| uint32 | powerType |
| uint32 | RAPPerAgility |
| uint32 | spellfamily |
Definition at line 831 of file DBCStructure.h.
| uint32 ChrClassesEntry::APPerAgility |
Definition at line 844 of file DBCStructure.h.
Referenced by Player::UpdateAttackPowerAndDamage().
| uint32 ChrClassesEntry::APPerStrenth |
Definition at line 843 of file DBCStructure.h.
Referenced by Player::UpdateAttackPowerAndDamage().
| uint32 ChrClassesEntry::CinematicSequence |
Definition at line 842 of file DBCStructure.h.
| char* ChrClassesEntry::name |
Definition at line 836 of file DBCStructure.h.
Referenced by GetClassName(), and TransportMgr::LoadDBCStores.
| uint32 ChrClassesEntry::powerType |
Definition at line 834 of file DBCStructure.h.
Referenced by Player::Create(), reset_commandscript::HandleResetStatsOrLevelHelper(), and Player::InitDataForForm().
| uint32 ChrClassesEntry::RAPPerAgility |
Definition at line 845 of file DBCStructure.h.
Referenced by Player::UpdateAttackPowerAndDamage().
| uint32 ChrClassesEntry::spellfamily |
Definition at line 840 of file DBCStructure.h.
Referenced by learn_commandscript::HandleLearnAllMySpellsCommand(), and Player::resetSpells().