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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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#include <BattlegroundMgr.h>
Public Attributes | |
| char * | BattlegroundName |
| BattlegroundTypeId | bgTypeId |
| bool | IsArena |
| uint32 | LevelMax |
| uint32 | LevelMin |
| uint32 | MapID |
| uint32 | MaxPlayersPerTeam |
| uint32 | MinPlayersPerTeam |
| uint32 | scriptId |
| float | StartMaxDist |
| float | Team1StartLocO |
| float | Team1StartLocX |
| float | Team1StartLocY |
| float | Team1StartLocZ |
| float | Team2StartLocO |
| float | Team2StartLocX |
| float | Team2StartLocY |
| float | Team2StartLocZ |
Definition at line 22 of file BattlegroundMgr.h.
| char* CreateBattlegroundData::BattlegroundName |
Definition at line 30 of file BattlegroundMgr.h.
Referenced by BattlegroundMgr::CreateBattleground(), and BattlegroundMgr::CreateInitialBattlegrounds().
| BattlegroundTypeId CreateBattlegroundData::bgTypeId |
Definition at line 24 of file BattlegroundMgr.h.
Referenced by BattlegroundMgr::CreateBattleground(), and BattlegroundMgr::CreateInitialBattlegrounds().
| bool CreateBattlegroundData::IsArena |
Definition at line 25 of file BattlegroundMgr.h.
Referenced by BattlegroundMgr::CreateBattleground(), and BattlegroundMgr::CreateInitialBattlegrounds().
| uint32 CreateBattlegroundData::LevelMax |
Definition at line 29 of file BattlegroundMgr.h.
Referenced by BattlegroundMgr::CreateBattleground(), and BattlegroundMgr::CreateInitialBattlegrounds().
| uint32 CreateBattlegroundData::LevelMin |
Definition at line 28 of file BattlegroundMgr.h.
Referenced by BattlegroundMgr::CreateBattleground(), and BattlegroundMgr::CreateInitialBattlegrounds().
| uint32 CreateBattlegroundData::MapID |
Definition at line 31 of file BattlegroundMgr.h.
Referenced by BattlegroundMgr::CreateBattleground(), and BattlegroundMgr::CreateInitialBattlegrounds().
| uint32 CreateBattlegroundData::MaxPlayersPerTeam |
Definition at line 27 of file BattlegroundMgr.h.
Referenced by BattlegroundMgr::CreateBattleground(), and BattlegroundMgr::CreateInitialBattlegrounds().
| uint32 CreateBattlegroundData::MinPlayersPerTeam |
Definition at line 26 of file BattlegroundMgr.h.
Referenced by BattlegroundMgr::CreateBattleground(), and BattlegroundMgr::CreateInitialBattlegrounds().
| uint32 CreateBattlegroundData::scriptId |
Definition at line 41 of file BattlegroundMgr.h.
Referenced by BattlegroundMgr::CreateBattleground(), and BattlegroundMgr::CreateInitialBattlegrounds().
| float CreateBattlegroundData::StartMaxDist |
Definition at line 40 of file BattlegroundMgr.h.
Referenced by BattlegroundMgr::CreateBattleground(), and BattlegroundMgr::CreateInitialBattlegrounds().
| float CreateBattlegroundData::Team1StartLocO |
Definition at line 35 of file BattlegroundMgr.h.
Referenced by BattlegroundMgr::CreateBattleground(), and BattlegroundMgr::CreateInitialBattlegrounds().
| float CreateBattlegroundData::Team1StartLocX |
Definition at line 32 of file BattlegroundMgr.h.
Referenced by BattlegroundMgr::CreateBattleground(), and BattlegroundMgr::CreateInitialBattlegrounds().
| float CreateBattlegroundData::Team1StartLocY |
Definition at line 33 of file BattlegroundMgr.h.
Referenced by BattlegroundMgr::CreateBattleground(), and BattlegroundMgr::CreateInitialBattlegrounds().
| float CreateBattlegroundData::Team1StartLocZ |
Definition at line 34 of file BattlegroundMgr.h.
Referenced by BattlegroundMgr::CreateBattleground(), and BattlegroundMgr::CreateInitialBattlegrounds().
| float CreateBattlegroundData::Team2StartLocO |
Definition at line 39 of file BattlegroundMgr.h.
Referenced by BattlegroundMgr::CreateBattleground(), and BattlegroundMgr::CreateInitialBattlegrounds().
| float CreateBattlegroundData::Team2StartLocX |
Definition at line 36 of file BattlegroundMgr.h.
Referenced by BattlegroundMgr::CreateBattleground(), and BattlegroundMgr::CreateInitialBattlegrounds().
| float CreateBattlegroundData::Team2StartLocY |
Definition at line 37 of file BattlegroundMgr.h.
Referenced by BattlegroundMgr::CreateBattleground(), and BattlegroundMgr::CreateInitialBattlegrounds().
| float CreateBattlegroundData::Team2StartLocZ |
Definition at line 38 of file BattlegroundMgr.h.
Referenced by BattlegroundMgr::CreateBattleground(), and BattlegroundMgr::CreateInitialBattlegrounds().