Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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CreateBattlegroundData Struct Reference

#include <BattlegroundMgr.h>

Public Attributes

char * BattlegroundName
BattlegroundTypeId bgTypeId
bool IsArena
uint32 LevelMax
uint32 LevelMin
uint32 MapID
uint32 MaxPlayersPerTeam
uint32 MinPlayersPerTeam
uint32 scriptId
float StartMaxDist
float Team1StartLocO
float Team1StartLocX
float Team1StartLocY
float Team1StartLocZ
float Team2StartLocO
float Team2StartLocX
float Team2StartLocY
float Team2StartLocZ

Detailed Description

Definition at line 22 of file BattlegroundMgr.h.

Member Data Documentation

◆ BattlegroundName

char* CreateBattlegroundData::BattlegroundName

◆ bgTypeId

BattlegroundTypeId CreateBattlegroundData::bgTypeId

◆ IsArena

bool CreateBattlegroundData::IsArena

◆ LevelMax

uint32 CreateBattlegroundData::LevelMax

◆ LevelMin

uint32 CreateBattlegroundData::LevelMin

◆ MapID

uint32 CreateBattlegroundData::MapID

◆ MaxPlayersPerTeam

uint32 CreateBattlegroundData::MaxPlayersPerTeam

◆ MinPlayersPerTeam

uint32 CreateBattlegroundData::MinPlayersPerTeam

◆ scriptId

uint32 CreateBattlegroundData::scriptId

◆ StartMaxDist

float CreateBattlegroundData::StartMaxDist

◆ Team1StartLocO

float CreateBattlegroundData::Team1StartLocO

◆ Team1StartLocX

float CreateBattlegroundData::Team1StartLocX

◆ Team1StartLocY

float CreateBattlegroundData::Team1StartLocY

◆ Team1StartLocZ

float CreateBattlegroundData::Team1StartLocZ

◆ Team2StartLocO

float CreateBattlegroundData::Team2StartLocO

◆ Team2StartLocX

float CreateBattlegroundData::Team2StartLocX

◆ Team2StartLocY

float CreateBattlegroundData::Team2StartLocY

◆ Team2StartLocZ

float CreateBattlegroundData::Team2StartLocZ

The documentation for this struct was generated from the following file: