Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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EquipmentSet Struct Reference

#include <Player.h>

Public Member Functions

 EquipmentSet ()

Public Attributes

uint64 Guid
std::string IconName
uint32 IgnoreMask
uint32 Items [EQUIPMENT_SLOT_END] = { }
std::string Name
EquipmentSetUpdateState state

Detailed Description

Definition at line 750 of file Player.h.

Constructor & Destructor Documentation

◆ EquipmentSet()

EquipmentSet::EquipmentSet ( )
inline

Definition at line 752 of file Player.h.

References EQUIPMENT_SLOT_END, Guid, IconName, IgnoreMask, Items, Name, and state.

Member Data Documentation

◆ Guid

◆ IconName

std::string EquipmentSet::IconName

◆ IgnoreMask

◆ Items

◆ Name

std::string EquipmentSet::Name

◆ state


The documentation for this struct was generated from the following file:
  • src/server/game/Entities/Player/Player.h