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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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#include <Player.h>
Public Member Functions | |
| EquipmentSet () | |
Public Attributes | |
| uint64 | Guid |
| std::string | IconName |
| uint32 | IgnoreMask |
| uint32 | Items [EQUIPMENT_SLOT_END] = { } |
| std::string | Name |
| EquipmentSetUpdateState | state |
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inline |
Definition at line 752 of file Player.h.
References EQUIPMENT_SLOT_END, Guid, IconName, IgnoreMask, Items, Name, and state.
| uint64 EquipmentSet::Guid |
Definition at line 758 of file Player.h.
Referenced by Player::_LoadEquipmentSets(), Player::_SaveEquipmentSets(), EquipmentSet(), WorldSession::HandleEquipmentSetSave(), and Player::SetEquipmentSet().
| std::string EquipmentSet::IconName |
Definition at line 760 of file Player.h.
Referenced by Player::_LoadEquipmentSets(), Player::_SaveEquipmentSets(), EquipmentSet(), and WorldSession::HandleEquipmentSetSave().
| uint32 EquipmentSet::IgnoreMask |
Definition at line 761 of file Player.h.
Referenced by Player::_LoadEquipmentSets(), Player::_SaveEquipmentSets(), EquipmentSet(), and WorldSession::HandleEquipmentSetSave().
| uint32 EquipmentSet::Items[EQUIPMENT_SLOT_END] = { } |
Definition at line 762 of file Player.h.
Referenced by Player::_LoadEquipmentSets(), Player::_SaveEquipmentSets(), EquipmentSet(), and WorldSession::HandleEquipmentSetSave().
| std::string EquipmentSet::Name |
Definition at line 759 of file Player.h.
Referenced by Player::_LoadEquipmentSets(), Player::_SaveEquipmentSets(), EquipmentSet(), and WorldSession::HandleEquipmentSetSave().
| EquipmentSetUpdateState EquipmentSet::state |
Definition at line 763 of file Player.h.
Referenced by Player::_LoadEquipmentSets(), Player::_SaveEquipmentSets(), EquipmentSet(), WorldSession::HandleEquipmentSetSave(), and Player::SetEquipmentSet().