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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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#include <GameEventMgr.h>
Public Member Functions | |
| GameEventData () | |
| bool | isValid () const |
Public Attributes | |
| uint8 | announce |
| GameEventConditionMap | conditions |
| std::string | description |
| time_t | end |
| HolidayIds | holiday_id |
| uint32 | length |
| time_t | nextstart |
| uint32 | occurence |
| std::set< uint16 > | prerequisite_events |
| time_t | start |
| GameEventState | state |
Definition at line 43 of file GameEventMgr.h.
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inline |
Definition at line 45 of file GameEventMgr.h.
References announce, end, GAMEEVENT_NORMAL, holiday_id, length, nextstart, occurence, start, and state.
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inline |
Definition at line 58 of file GameEventMgr.h.
References GAMEEVENT_NORMAL, length, and state.
Referenced by event_commandscript::HandleEventInfoCommand(), event_commandscript::HandleEventStartCommand(), event_commandscript::HandleEventStopCommand(), and SmartAIMgr::IsEventValid().
| uint8 GameEventData::announce |
Definition at line 56 of file GameEventMgr.h.
Referenced by GameEventData(), and GameEventMgr::LoadFromDB().
| GameEventConditionMap GameEventData::conditions |
Definition at line 53 of file GameEventMgr.h.
Referenced by GameEventMgr::StopEvent().
| std::string GameEventData::description |
Definition at line 55 of file GameEventMgr.h.
Referenced by event_commandscript::HandleEventActiveListCommand(), event_commandscript::HandleEventInfoCommand(), lookup_commandscript::HandleLookupEventCommand(), and GameEventMgr::LoadFromDB().
| time_t GameEventData::end |
Definition at line 47 of file GameEventMgr.h.
Referenced by GameEventData(), event_commandscript::HandleEventInfoCommand(), GameEventMgr::LoadFromDB(), GameEventMgr::StartEvent(), and GameEventMgr::StopEvent().
| HolidayIds GameEventData::holiday_id |
Definition at line 51 of file GameEventMgr.h.
Referenced by GameEventData(), and GameEventMgr::LoadFromDB().
| uint32 GameEventData::length |
Definition at line 50 of file GameEventMgr.h.
Referenced by GameEventData(), event_commandscript::HandleEventInfoCommand(), isValid(), GameEventMgr::LoadFromDB(), GameEventMgr::StartEvent(), and GameEventMgr::StopEvent().
| time_t GameEventData::nextstart |
Definition at line 48 of file GameEventMgr.h.
Referenced by GameEventData(), GameEventMgr::LoadFromDB(), and GameEventMgr::StopEvent().
| uint32 GameEventData::occurence |
Definition at line 49 of file GameEventMgr.h.
Referenced by GameEventData(), event_commandscript::HandleEventInfoCommand(), and GameEventMgr::LoadFromDB().
| std::set<uint16 > GameEventData::prerequisite_events |
Definition at line 54 of file GameEventMgr.h.
| time_t GameEventData::start |
Definition at line 46 of file GameEventMgr.h.
Referenced by GameEventData(), event_commandscript::HandleEventInfoCommand(), GameEventMgr::LoadFromDB(), GameEventMgr::StartEvent(), and GameEventMgr::StopEvent().
| GameEventState GameEventData::state |
Definition at line 52 of file GameEventMgr.h.
Referenced by GameEventData(), isValid(), GameEventMgr::LoadFromDB(), GameEventMgr::StartEvent(), and GameEventMgr::StopEvent().