Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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GameEventFinishCondition Struct Reference

#include <GameEventMgr.h>

Public Attributes

float done
uint32 done_world_state
uint32 max_world_state
float reqNum

Detailed Description

Definition at line 26 of file GameEventMgr.h.

Member Data Documentation

◆ done

float GameEventFinishCondition::done

Definition at line 29 of file GameEventMgr.h.

◆ done_world_state

uint32 GameEventFinishCondition::done_world_state

Definition at line 31 of file GameEventMgr.h.

◆ max_world_state

uint32 GameEventFinishCondition::max_world_state

Definition at line 30 of file GameEventMgr.h.

◆ reqNum

float GameEventFinishCondition::reqNum

Definition at line 28 of file GameEventMgr.h.


The documentation for this struct was generated from the following file: