Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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GameObjectData Struct Reference

#include <GameObject.h>

Public Member Functions

 GameObjectData ()

Public Attributes

uint32 animprogress
uint8 artKit
bool dbData
GOState go_state
uint32 id
uint16 mapid
float orientation
uint32 phaseGroup
uint32 phaseid
float posX
float posY
float posZ
float rotation0
float rotation1
float rotation2
float rotation3
uint32 spawnMask
int32 spawntimesecs

Detailed Description

Definition at line 585 of file GameObject.h.

Constructor & Destructor Documentation

◆ GameObjectData()

GameObjectData::GameObjectData ( )
inlineexplicit

Member Data Documentation

◆ animprogress

◆ artKit

◆ dbData

bool GameObjectData::dbData

Definition at line 607 of file GameObject.h.

Referenced by ObjectMgr::AddGOData(), and GameObjectData().

◆ go_state

◆ id

◆ mapid

◆ orientation

◆ phaseGroup

uint32 GameObjectData::phaseGroup

◆ phaseid

uint32 GameObjectData::phaseid

◆ posX

◆ posY

◆ posZ

◆ rotation0

◆ rotation1

◆ rotation2

◆ rotation3

◆ spawnMask

◆ spawntimesecs


The documentation for this struct was generated from the following file: