|
Project SkyFire Core
SkyFire 5.4.8 server core API documentation
|
#include <DBCStructure.h>
Public Attributes | |
| float | maxX |
| float | maxY |
| float | maxZ |
| float | minX |
| float | minY |
| float | minZ |
Definition at line 1544 of file DBCStructure.h.
| float GameObjectDisplayInfoEntry::maxX |
Definition at line 1552 of file DBCStructure.h.
Referenced by GameObject::IsInRange().
| float GameObjectDisplayInfoEntry::maxY |
Definition at line 1553 of file DBCStructure.h.
Referenced by GameObject::IsInRange().
| float GameObjectDisplayInfoEntry::maxZ |
Definition at line 1554 of file DBCStructure.h.
Referenced by GameObject::IsInRange().
| float GameObjectDisplayInfoEntry::minX |
Definition at line 1549 of file DBCStructure.h.
Referenced by GameObject::IsInRange().
| float GameObjectDisplayInfoEntry::minY |
Definition at line 1550 of file DBCStructure.h.
Referenced by GameObject::IsInRange().
| float GameObjectDisplayInfoEntry::minZ |
Definition at line 1551 of file DBCStructure.h.
Referenced by GameObject::IsInRange().