Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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GameObjectDisplayInfoEntry Struct Reference

#include <DBCStructure.h>

Public Attributes

float maxX
float maxY
float maxZ
float minX
float minY
float minZ

Detailed Description

Definition at line 1544 of file DBCStructure.h.

Member Data Documentation

◆ maxX

float GameObjectDisplayInfoEntry::maxX

Definition at line 1552 of file DBCStructure.h.

Referenced by GameObject::IsInRange().

◆ maxY

float GameObjectDisplayInfoEntry::maxY

Definition at line 1553 of file DBCStructure.h.

Referenced by GameObject::IsInRange().

◆ maxZ

float GameObjectDisplayInfoEntry::maxZ

Definition at line 1554 of file DBCStructure.h.

Referenced by GameObject::IsInRange().

◆ minX

float GameObjectDisplayInfoEntry::minX

Definition at line 1549 of file DBCStructure.h.

Referenced by GameObject::IsInRange().

◆ minY

float GameObjectDisplayInfoEntry::minY

Definition at line 1550 of file DBCStructure.h.

Referenced by GameObject::IsInRange().

◆ minZ

float GameObjectDisplayInfoEntry::minZ

Definition at line 1551 of file DBCStructure.h.

Referenced by GameObject::IsInRange().


The documentation for this struct was generated from the following file: