Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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GameTele Struct Reference

#include <ObjectMgr.h>

Public Member Functions

 GameTele ()

Public Attributes

uint32 mapId
std::string name
float orientation
float position_x
float position_y
float position_z
std::wstring wnameLow

Detailed Description

Definition at line 123 of file ObjectMgr.h.

Constructor & Destructor Documentation

◆ GameTele()

GameTele::GameTele ( )
inline

Definition at line 125 of file ObjectMgr.h.

References mapId, orientation, position_x, position_y, and position_z.

Member Data Documentation

◆ mapId

◆ name

◆ orientation

◆ position_x

◆ position_y

◆ position_z

◆ wnameLow


The documentation for this struct was generated from the following file: