Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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GossipTextOption Struct Reference

#include <NPCHandler.h>

Collaboration diagram for GossipTextOption:

Public Attributes

QEmote Emotes [MAX_GOSSIP_TEXT_EMOTES]
uint32 Language
float Probability
std::string Text_0
std::string Text_1

Detailed Description

Definition at line 18 of file NPCHandler.h.

Member Data Documentation

◆ Emotes

QEmote GossipTextOption::Emotes[MAX_GOSSIP_TEXT_EMOTES]

Definition at line 24 of file NPCHandler.h.

Referenced by ObjectMgr::LoadGossipText(), and Player::SendPreparedQuest().

◆ Language

uint32 GossipTextOption::Language

Definition at line 22 of file NPCHandler.h.

Referenced by ObjectMgr::LoadGossipText(), and WorldSession::SendBroadcastText().

◆ Probability

float GossipTextOption::Probability

Definition at line 23 of file NPCHandler.h.

Referenced by ObjectMgr::LoadGossipText().

◆ Text_0

std::string GossipTextOption::Text_0

◆ Text_1

std::string GossipTextOption::Text_1

The documentation for this struct was generated from the following file: