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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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#include <NPCHandler.h>
Public Attributes | |
| QEmote | Emotes [MAX_GOSSIP_TEXT_EMOTES] |
| uint32 | Language |
| float | Probability |
| std::string | Text_0 |
| std::string | Text_1 |
Definition at line 18 of file NPCHandler.h.
| QEmote GossipTextOption::Emotes[MAX_GOSSIP_TEXT_EMOTES] |
Definition at line 24 of file NPCHandler.h.
Referenced by ObjectMgr::LoadGossipText(), and Player::SendPreparedQuest().
| uint32 GossipTextOption::Language |
Definition at line 22 of file NPCHandler.h.
Referenced by ObjectMgr::LoadGossipText(), and WorldSession::SendBroadcastText().
| float GossipTextOption::Probability |
Definition at line 23 of file NPCHandler.h.
Referenced by ObjectMgr::LoadGossipText().
| std::string GossipTextOption::Text_0 |
Definition at line 20 of file NPCHandler.h.
Referenced by WorldSession::HandleNpcTextQueryOpcode(), ObjectMgr::LoadGossipText(), WorldSession::SendBroadcastText(), and Player::SendPreparedQuest().
| std::string GossipTextOption::Text_1 |
Definition at line 21 of file NPCHandler.h.
Referenced by ObjectMgr::LoadGossipText(), WorldSession::SendBroadcastText(), and Player::SendPreparedQuest().