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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Public Member Functions | |
| void | AttackedBy (Unit *attacker) override |
| void | AttackStart (Unit *target) override |
| bool | CanRespawn () override |
| void | CorpseRemoved (uint32 &respawnDelay) override |
| == State checks ================================= | |
| void | DamageTaken (Unit *attacker, uint32 &damage) override |
| ElunaCreatureAI (Creature *creature) | |
| void | EnterCombat (Unit *target) override |
| void | EnterEvadeMode () override |
| void | IsSummonedBy (Unit *summoner) override |
| void | JustDied (Unit *killer) override |
| void | JustReachedHome () override |
| void | JustRespawned () override |
| void | JustSummoned (Creature *summon) override |
| void | KilledUnit (Unit *victim) override |
| void | MoveInLineOfSight (Unit *who) override |
| void | MoveInLineOfSight_Safe (Unit *who) |
| void | MovementInform (uint32 type, uint32 id) override |
| void | OnCharmed (bool apply) override |
| void | OnPossess (bool apply) |
| void | OnSpellClick (Unit *clicker, bool &result) override |
| void | OwnerAttacked (Unit *target) override |
| void | OwnerAttackedBy (Unit *attacker) override |
| void | PassengerBoarded (Unit *passenger, int8 seatId, bool apply) override |
| == Fields ======================================= | |
| void | ReceiveEmote (Player *player, uint32 emoteId) override |
| void | Reset () override |
| void | SpellHit (Unit *caster, SpellInfo const *spell) override |
| void | SpellHitTarget (Unit *target, SpellInfo const *spell) override |
| void | SummonedCreatureDespawn (Creature *summon) override |
| void | SummonedCreatureDies (Creature *summon, Unit *killer) override |
| void | UpdateAI (uint32 diff) override |
| == Triggered Actions Requested ================== | |
| ~ElunaCreatureAI () | |
| Public Member Functions inherited from ScriptedAI | |
| void | AttackStart (Unit *) OVERRIDE |
| void | AttackStartNoMove (Unit *target) |
| void | DamageTaken (Unit *, uint32 &) OVERRIDE |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| float | DoGetThreat (Unit *unit) |
| void | DoModifyThreatPercent (Unit *unit, int32 pct) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | DoResetThreat () |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime) |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoTeleportAll (float x, float y, float z, float o) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| template<class T> | |
| const T & | DUNGEON_MODE (const T &normal5, const T &heroic5) const |
| void | EnterCombat (Unit *) OVERRIDE |
| bool | EnterEvadeIfOutOfCombatArea (uint32 const diff) |
| void | ExecuteEvent (uint32) OVERRIDE |
| DifficultyID | GetDifficulty () const |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| bool | HealthAbovePct (uint32 pct) const |
| bool | HealthBelowPct (uint32 pct) const |
| bool | Is25ManRaid () const |
| bool | IsCombatMovementAllowed () const |
| bool | IsHeroic () const |
| void | JustDied (Unit *) OVERRIDE |
| void | JustSummoned (Creature *) OVERRIDE |
| void | KilledUnit (Unit *) OVERRIDE |
| void | MovementInform (uint32, uint32) OVERRIDE |
| void | OnPossess (bool) |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const |
| void | Reset () OVERRIDE |
| ScriptedAI (Creature *creature) | |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetCombatMovement (bool allowMovement) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SpellHit (Unit *, SpellInfo const *) OVERRIDE |
| void | SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE |
| void | SummonedCreatureDespawn (Creature *) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| virtual | ~ScriptedAI () |
| Public Member Functions inherited from CreatureAI | |
| virtual bool | CanSeeAlways (WorldObject const *) |
| bool | CanSeeEvenInPassiveMode () const |
| CreatureAI (Creature *creature) | |
| void | DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f) |
| virtual bool | IsEscorted () |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode) |
| void | Talk (uint8 id, WorldObject const *whisperTarget=NULL) |
| virtual | ~CreatureAI () |
| Public Member Functions inherited from UnitAI | |
| void | AttackStartCaster (Unit *victim, float dist) |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | DoAction (int32) |
| void | DoAddAuraToAllHostilePlayers (uint32 spellid) |
| void | DoCast (uint32 spellId) |
| void | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
| void | DoCastAOE (uint32 spellId, bool triggered=false) |
| void | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| void | DoCastVictim (uint32 spellId, bool triggered=false) |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spell) |
| virtual uint32 | GetData (uint32) const |
| virtual uint64 | GetGUID (int32=0) const |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | InitializeAI () |
| virtual bool | OnGossipHello (Player *player) |
| template<class PREDICATE> | |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| template<class PREDICATE> | |
| void | SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| virtual void | SetData (uint32, uint32) |
| virtual void | SetGUID (uint64, int32=0) |
| virtual void | sGossipHello (Player *) |
| virtual void | sGossipSelect (Player *, uint32, uint32) |
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual bool | sOnDummyEffect (Unit *, uint32, SpellEffIndex) |
| virtual void | sOnGameEvent (bool, uint16) |
| virtual void | SpellInterrupted (uint32, uint32) |
| virtual void | sQuestAccept (Player *, Quest const *) |
| virtual void | sQuestComplete (Player *, Quest const *) |
| virtual void | sQuestReward (Player *, Quest const *, uint32) |
| virtual void | sQuestSelect (Player *, Quest const *) |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
Additional Inherited Members | |
| Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
| Public Attributes inherited from ScriptedAI | |
| bool | IsFleeing |
| Creature * | me |
| Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
| Protected Member Functions inherited from CreatureAI | |
| bool | _EnterEvadeMode () |
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | SetGazeOn (Unit *target) |
| bool | UpdateVictim () |
| bool | UpdateVictimWithGaze () |
| Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 1279 of file HookMgr.cpp.
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inline |
Definition at line 1281 of file HookMgr.cpp.
References ScriptedAI::ScriptedAI().
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inline |
Definition at line 1282 of file HookMgr.cpp.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 1526 of file HookMgr.cpp.
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 1457 of file HookMgr.cpp.
References ScriptedAI::AttackStart(), CREATURE_EVENT_ON_PRE_COMBAT, ScriptedAI::me, and sEluna.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 1471 of file HookMgr.cpp.
References CreatureAI::CanRespawn(), CREATURE_EVENT_ON_CAN_RESPAWN, ScriptedAI::me, and sEluna.
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inlineoverridevirtual |
== State checks =================================
Reimplemented from CreatureAI.
Definition at line 1626 of file HookMgr.cpp.
References CreatureAI::CorpseRemoved(), CREATURE_EVENT_ON_CORPSE_REMOVED, ScriptedAI::me, and sEluna.
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 1314 of file HookMgr.cpp.
References CREATURE_EVENT_ON_DAMAGE_TAKEN, ScriptedAI::DamageTaken(), ScriptedAI::me, and sEluna.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 1300 of file HookMgr.cpp.
References CREATURE_EVENT_ON_ENTER_COMBAT, ScriptedAI::EnterCombat(), ScriptedAI::me, and sEluna.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 1485 of file HookMgr.cpp.
References CREATURE_EVENT_ON_LEAVE_COMBAT, CreatureAI::EnterEvadeMode(), ScriptedAI::me, and sEluna.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 1498 of file HookMgr.cpp.
References CREATURE_EVENT_ON_SUMMONED, CreatureAI::IsSummonedBy(), ScriptedAI::me, and sEluna.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 1329 of file HookMgr.cpp.
References CREATURE_EVENT_ON_DIED, ScriptedAI::JustDied(), ScriptedAI::me, and sEluna.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 1568 of file HookMgr.cpp.
References CREATURE_EVENT_ON_REACH_HOME, CreatureAI::JustReachedHome(), ScriptedAI::me, and sEluna.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 1542 of file HookMgr.cpp.
References CREATURE_EVENT_ON_SPAWN, CreatureAI::JustRespawned(), ScriptedAI::me, and sEluna.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 1357 of file HookMgr.cpp.
References CREATURE_EVENT_ON_JUST_SUMMONED_CREATURE, ScriptedAI::JustSummoned(), ScriptedAI::me, and sEluna.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 1343 of file HookMgr.cpp.
References CREATURE_EVENT_ON_TARGET_DIED, ScriptedAI::KilledUnit(), ScriptedAI::me, and sEluna.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 1670 of file HookMgr.cpp.
References CREATURE_EVENT_ON_MOVE_IN_LOS, ScriptedAI::me, CreatureAI::MoveInLineOfSight(), and sEluna.
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inline |
Definition at line 1684 of file HookMgr.cpp.
References CREATURE_EVENT_ON_VISIBLE_MOVE_IN_LOS, ScriptedAI::me, CreatureAI::MoveInLineOfSight_Safe(), and sEluna.
Reimplemented from CreatureAI.
Definition at line 1415 of file HookMgr.cpp.
References CREATURE_EVENT_ON_REACH_WP, ScriptedAI::me, ScriptedAI::MovementInform(), and sEluna.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 1554 of file HookMgr.cpp.
References CREATURE_EVENT_ON_CHARMED, ScriptedAI::me, UnitAI::OnCharmed(), and sEluna.
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inline |
Definition at line 1430 of file HookMgr.cpp.
References CREATURE_EVENT_ON_POSSESS, ScriptedAI::me, ScriptedAI::OnPossess(), and sEluna.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 1654 of file HookMgr.cpp.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 1612 of file HookMgr.cpp.
References CREATURE_EVENT_ON_OWNER_ATTACKED, ScriptedAI::me, CreatureAI::OwnerAttacked(), and sEluna.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 1596 of file HookMgr.cpp.
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inlineoverridevirtual |
== Fields =======================================
Reimplemented from CreatureAI.
Definition at line 1639 of file HookMgr.cpp.
References CREATURE_EVENT_ON_PASSANGER_BOARDED, ScriptedAI::me, CreatureAI::PassengerBoarded(), and sEluna.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 1581 of file HookMgr.cpp.
References CREATURE_EVENT_ON_RECEIVE_EMOTE, ScriptedAI::me, CreatureAI::ReceiveEmote(), and sEluna.
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 1444 of file HookMgr.cpp.
References CREATURE_EVENT_ON_RESET, ScriptedAI::me, ScriptedAI::Reset(), and sEluna.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 1385 of file HookMgr.cpp.
References CREATURE_EVENT_ON_HIT_BY_SPELL, SpellInfo::Id, ScriptedAI::me, sEluna, and ScriptedAI::SpellHit().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 1400 of file HookMgr.cpp.
References CREATURE_EVENT_ON_SPELL_HIT_TARGET, SpellInfo::Id, ScriptedAI::me, sEluna, and ScriptedAI::SpellHitTarget().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 1371 of file HookMgr.cpp.
References CREATURE_EVENT_ON_SUMMONED_CREATURE_DESPAWN, ScriptedAI::me, sEluna, and ScriptedAI::SummonedCreatureDespawn().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 1511 of file HookMgr.cpp.
References CREATURE_EVENT_ON_SUMMONED_CREATURE_DIED, ScriptedAI::me, sEluna, and CreatureAI::SummonedCreatureDies().
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inlineoverridevirtual |
== Triggered Actions Requested ==================
Reimplemented from CreatureAI.
Definition at line 1285 of file HookMgr.cpp.
References CREATURE_EVENT_ON_AIUPDATE, ScriptedAI::me, sEluna, and ScriptedAI::UpdateAI().