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SkyFire 5.4.8 server core API documentation
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HookMgr::ElunaCreatureAI Struct Reference
Inheritance diagram for HookMgr::ElunaCreatureAI:
Collaboration diagram for HookMgr::ElunaCreatureAI:

Public Member Functions

void AttackedBy (Unit *attacker) override
void AttackStart (Unit *target) override
bool CanRespawn () override
void CorpseRemoved (uint32 &respawnDelay) override
 == State checks =================================
void DamageTaken (Unit *attacker, uint32 &damage) override
 ElunaCreatureAI (Creature *creature)
void EnterCombat (Unit *target) override
void EnterEvadeMode () override
void IsSummonedBy (Unit *summoner) override
void JustDied (Unit *killer) override
void JustReachedHome () override
void JustRespawned () override
void JustSummoned (Creature *summon) override
void KilledUnit (Unit *victim) override
void MoveInLineOfSight (Unit *who) override
void MoveInLineOfSight_Safe (Unit *who)
void MovementInform (uint32 type, uint32 id) override
void OnCharmed (bool apply) override
void OnPossess (bool apply)
void OnSpellClick (Unit *clicker, bool &result) override
void OwnerAttacked (Unit *target) override
void OwnerAttackedBy (Unit *attacker) override
void PassengerBoarded (Unit *passenger, int8 seatId, bool apply) override
 == Fields =======================================
void ReceiveEmote (Player *player, uint32 emoteId) override
void Reset () override
void SpellHit (Unit *caster, SpellInfo const *spell) override
void SpellHitTarget (Unit *target, SpellInfo const *spell) override
void SummonedCreatureDespawn (Creature *summon) override
void SummonedCreatureDies (Creature *summon, Unit *killer) override
void UpdateAI (uint32 diff) override
 == Triggered Actions Requested ==================
 ~ElunaCreatureAI ()
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
Player * GetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual bool IsEscorted ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DoAction (int32)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creature * me
Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 1279 of file HookMgr.cpp.

Constructor & Destructor Documentation

◆ ElunaCreatureAI()

HookMgr::ElunaCreatureAI::ElunaCreatureAI ( Creature * creature)
inline

Definition at line 1281 of file HookMgr.cpp.

References ScriptedAI::ScriptedAI().

◆ ~ElunaCreatureAI()

HookMgr::ElunaCreatureAI::~ElunaCreatureAI ( )
inline

Definition at line 1282 of file HookMgr.cpp.

Member Function Documentation

◆ AttackedBy()

void HookMgr::ElunaCreatureAI::AttackedBy ( Unit * attacker)
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 1526 of file HookMgr.cpp.

◆ AttackStart()

void HookMgr::ElunaCreatureAI::AttackStart ( Unit * target)
inlineoverridevirtual

Reimplemented from UnitAI.

Definition at line 1457 of file HookMgr.cpp.

References ScriptedAI::AttackStart(), CREATURE_EVENT_ON_PRE_COMBAT, ScriptedAI::me, and sEluna.

◆ CanRespawn()

bool HookMgr::ElunaCreatureAI::CanRespawn ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 1471 of file HookMgr.cpp.

References CreatureAI::CanRespawn(), CREATURE_EVENT_ON_CAN_RESPAWN, ScriptedAI::me, and sEluna.

◆ CorpseRemoved()

void HookMgr::ElunaCreatureAI::CorpseRemoved ( uint32 & respawnDelay)
inlineoverridevirtual

== State checks =================================

Reimplemented from CreatureAI.

Definition at line 1626 of file HookMgr.cpp.

References CreatureAI::CorpseRemoved(), CREATURE_EVENT_ON_CORPSE_REMOVED, ScriptedAI::me, and sEluna.

◆ DamageTaken()

void HookMgr::ElunaCreatureAI::DamageTaken ( Unit * attacker,
uint32 & damage )
inlineoverridevirtual

Reimplemented from UnitAI.

Definition at line 1314 of file HookMgr.cpp.

References CREATURE_EVENT_ON_DAMAGE_TAKEN, ScriptedAI::DamageTaken(), ScriptedAI::me, and sEluna.

◆ EnterCombat()

void HookMgr::ElunaCreatureAI::EnterCombat ( Unit * target)
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 1300 of file HookMgr.cpp.

References CREATURE_EVENT_ON_ENTER_COMBAT, ScriptedAI::EnterCombat(), ScriptedAI::me, and sEluna.

◆ EnterEvadeMode()

void HookMgr::ElunaCreatureAI::EnterEvadeMode ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 1485 of file HookMgr.cpp.

References CREATURE_EVENT_ON_LEAVE_COMBAT, CreatureAI::EnterEvadeMode(), ScriptedAI::me, and sEluna.

◆ IsSummonedBy()

void HookMgr::ElunaCreatureAI::IsSummonedBy ( Unit * summoner)
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 1498 of file HookMgr.cpp.

References CREATURE_EVENT_ON_SUMMONED, CreatureAI::IsSummonedBy(), ScriptedAI::me, and sEluna.

◆ JustDied()

void HookMgr::ElunaCreatureAI::JustDied ( Unit * killer)
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 1329 of file HookMgr.cpp.

References CREATURE_EVENT_ON_DIED, ScriptedAI::JustDied(), ScriptedAI::me, and sEluna.

◆ JustReachedHome()

void HookMgr::ElunaCreatureAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 1568 of file HookMgr.cpp.

References CREATURE_EVENT_ON_REACH_HOME, CreatureAI::JustReachedHome(), ScriptedAI::me, and sEluna.

◆ JustRespawned()

void HookMgr::ElunaCreatureAI::JustRespawned ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 1542 of file HookMgr.cpp.

References CREATURE_EVENT_ON_SPAWN, CreatureAI::JustRespawned(), ScriptedAI::me, and sEluna.

◆ JustSummoned()

void HookMgr::ElunaCreatureAI::JustSummoned ( Creature * summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 1357 of file HookMgr.cpp.

References CREATURE_EVENT_ON_JUST_SUMMONED_CREATURE, ScriptedAI::JustSummoned(), ScriptedAI::me, and sEluna.

◆ KilledUnit()

void HookMgr::ElunaCreatureAI::KilledUnit ( Unit * victim)
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 1343 of file HookMgr.cpp.

References CREATURE_EVENT_ON_TARGET_DIED, ScriptedAI::KilledUnit(), ScriptedAI::me, and sEluna.

◆ MoveInLineOfSight()

void HookMgr::ElunaCreatureAI::MoveInLineOfSight ( Unit * who)
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 1670 of file HookMgr.cpp.

References CREATURE_EVENT_ON_MOVE_IN_LOS, ScriptedAI::me, CreatureAI::MoveInLineOfSight(), and sEluna.

◆ MoveInLineOfSight_Safe()

void HookMgr::ElunaCreatureAI::MoveInLineOfSight_Safe ( Unit * who)
inline

◆ MovementInform()

void HookMgr::ElunaCreatureAI::MovementInform ( uint32 type,
uint32 id )
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 1415 of file HookMgr.cpp.

References CREATURE_EVENT_ON_REACH_WP, ScriptedAI::me, ScriptedAI::MovementInform(), and sEluna.

◆ OnCharmed()

void HookMgr::ElunaCreatureAI::OnCharmed ( bool apply)
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 1554 of file HookMgr.cpp.

References CREATURE_EVENT_ON_CHARMED, ScriptedAI::me, UnitAI::OnCharmed(), and sEluna.

◆ OnPossess()

void HookMgr::ElunaCreatureAI::OnPossess ( bool apply)
inline

◆ OnSpellClick()

void HookMgr::ElunaCreatureAI::OnSpellClick ( Unit * clicker,
bool & result )
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 1654 of file HookMgr.cpp.

◆ OwnerAttacked()

void HookMgr::ElunaCreatureAI::OwnerAttacked ( Unit * target)
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 1612 of file HookMgr.cpp.

References CREATURE_EVENT_ON_OWNER_ATTACKED, ScriptedAI::me, CreatureAI::OwnerAttacked(), and sEluna.

◆ OwnerAttackedBy()

void HookMgr::ElunaCreatureAI::OwnerAttackedBy ( Unit * attacker)
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 1596 of file HookMgr.cpp.

◆ PassengerBoarded()

void HookMgr::ElunaCreatureAI::PassengerBoarded ( Unit * passenger,
int8 seatId,
bool apply )
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

Definition at line 1639 of file HookMgr.cpp.

References CREATURE_EVENT_ON_PASSANGER_BOARDED, ScriptedAI::me, CreatureAI::PassengerBoarded(), and sEluna.

◆ ReceiveEmote()

void HookMgr::ElunaCreatureAI::ReceiveEmote ( Player * player,
uint32 emoteId )
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 1581 of file HookMgr.cpp.

References CREATURE_EVENT_ON_RECEIVE_EMOTE, ScriptedAI::me, CreatureAI::ReceiveEmote(), and sEluna.

◆ Reset()

void HookMgr::ElunaCreatureAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

Definition at line 1444 of file HookMgr.cpp.

References CREATURE_EVENT_ON_RESET, ScriptedAI::me, ScriptedAI::Reset(), and sEluna.

◆ SpellHit()

void HookMgr::ElunaCreatureAI::SpellHit ( Unit * caster,
SpellInfo const * spell )
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 1385 of file HookMgr.cpp.

References CREATURE_EVENT_ON_HIT_BY_SPELL, SpellInfo::Id, ScriptedAI::me, sEluna, and ScriptedAI::SpellHit().

◆ SpellHitTarget()

void HookMgr::ElunaCreatureAI::SpellHitTarget ( Unit * target,
SpellInfo const * spell )
inlineoverridevirtual

◆ SummonedCreatureDespawn()

void HookMgr::ElunaCreatureAI::SummonedCreatureDespawn ( Creature * summon)
inlineoverridevirtual

◆ SummonedCreatureDies()

void HookMgr::ElunaCreatureAI::SummonedCreatureDies ( Creature * summon,
Unit * killer )
inlineoverridevirtual

◆ UpdateAI()

void HookMgr::ElunaCreatureAI::UpdateAI ( uint32 diff)
inlineoverridevirtual

== Triggered Actions Requested ==================

Reimplemented from CreatureAI.

Definition at line 1285 of file HookMgr.cpp.

References CREATURE_EVENT_ON_AIUPDATE, ScriptedAI::me, sEluna, and ScriptedAI::UpdateAI().


The documentation for this struct was generated from the following file: