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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Public Member Functions | |
| ElunaGameObjectAI (GameObject *_go) | |
| void | OnScriptEvent (int funcRef, uint32 delay, uint32 calls) |
| void | Reset () override |
| void | UpdateAI (uint32 diff) override |
| ~ElunaGameObjectAI () | |
| Public Member Functions inherited from GameObjectAI | |
| virtual void | Destroyed (Player *, uint32) |
| virtual void | DoAction (int32) |
| virtual void | EventInform (uint32) |
| GameObjectAI (GameObject *g) | |
| virtual uint32 | GetData (uint32) const |
| virtual uint64 | GetData64 (uint32) const |
| virtual uint32 | GetDialogStatus (Player *) |
| virtual uint64 | GetGUID (int32) const |
| virtual bool | GossipHello (Player *) |
| virtual bool | GossipSelect (Player *, uint32, uint32) |
| virtual bool | GossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | InitializeAI () |
| virtual void | OnGameEvent (bool, uint16) |
| virtual void | OnStateChanged (uint32, Unit *) |
| virtual bool | QuestAccept (Player *, Quest const *) |
| virtual bool | QuestReward (Player *, Quest const *, uint32) |
| virtual void | SetData (uint32, uint32) |
| virtual void | SetData64 (uint32, uint64) |
| virtual void | SetGUID (uint64, int32) |
| virtual | ~GameObjectAI () |
Additional Inherited Members | |
| Static Public Member Functions inherited from GameObjectAI | |
| static int | Permissible (GameObject const *go) |
| Protected Attributes inherited from GameObjectAI | |
| GameObject *const | go |
Definition at line 1698 of file HookMgr.cpp.
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inline |
Definition at line 1700 of file HookMgr.cpp.
References GameObjectAI::GameObjectAI().
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inline |
Definition at line 1701 of file HookMgr.cpp.
Definition at line 1718 of file HookMgr.cpp.
References GameObjectAI::go, and sEluna.
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inlineoverridevirtual |
Reimplemented from GameObjectAI.
Definition at line 1728 of file HookMgr.cpp.
References GAMEOBJECT_EVENT_ON_RESET, GameObjectAI::go, and sEluna.
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inlineoverridevirtual |
Reimplemented from GameObjectAI.
Definition at line 1705 of file HookMgr.cpp.
References GAMEOBJECT_EVENT_ON_AIUPDATE, GameObjectAI::go, and sEluna.